Description:
An administrator survivor can summon a nuclear missile on crosshair with command
and the missile appears in these final maps when the survivors escape:
-c5m5_bridge
-c6m3_port
-c8m5_rooftop
-c11m5_runway
-special and witch die
Installation:
download the l4d2_nuke.zip file and extract everything in the left4dead2 folder
take the particles inside the Particles.zip file and put it in left4dead2/particles
Command:
!nuke or sm_nuke - Call the Missile
!nuke_reload or sm_nuke_reload - Reset Limits to Call
Notes:
if a mushroom cloud does not appear at the missile impact site, the particle is too large
Changes:
2.0 (New codes, thanks Silvers.)
3.0 (prettier particles, player no longer kills the infected(replaced by env_explosion), AddFileToDownloadsTable added and New Convar(see the Cvars )
Cvars:
// Damage when mssile explodes
// -
// Default: "500.0"
// Minimum: "0.000000"
// Maximum: "999999.000000"
l4d2_nuke_damage "x"
// Limit to use the nuke missile
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "999999.000000"
l4d2_nuke_limit "x"
// missile Particle Type
// -
// Default: "1.0"
// Minimum: "1.000000"
// Maximum: "2.000000"
l4d2_nuke_particle_type "x" -new