[L4D2]Nuclear Missile [v3.0]
2 Attachment(s)
Description:
An administrator survivor can summon a nuclear missile on crosshair with command and the missile appears in these final maps when the survivors escape: -c5m5_bridge -c6m3_port -c8m5_rooftop -c11m5_runway -special and witch die Installation: download the l4d2_nuke.zip file and extract everything in the left4dead2 folder take the particles inside the Particles.zip file and put it in left4dead2/particles 1 SM File/Folder Downloader and Precacher https://forums.alliedmods.net/showthread.php?p=602270 2 Install Fast DL. [L4D2]DownloadsTable Black Screen Fix https://forums.alliedmods.net/showthread.php?t=175952 [L4D(2)] Remove Lobby Reservation https://forums.alliedmods.net/showthread.php?t=94415 what should you put in server.cfg: sv_allow_lobby_connect_only "1" // Fix Black screen sm_cvar sv_allowdownload "1" sm_cvar sv_downloadurl "http://your website.com/left4dead2/" Command: !nuke or sm_nuke - Call the Missile !nuke_reload or sm_nuke_reload - Reset Limits to Call Notes: if a mushroom cloud does not appear at the missile impact site, the particle is too large
Changes:
Cvars:
All Particles: |
Re: [L4D2]Nuclear Missile [v1.2]
You should be storing the entities as entity references and validating them. Also the spoilers in your post are pointless just making it more difficult to read the thread details. Only skimmed the code, maybe more issues.
Ahh using StrContains when you could just use strcmp.. not optimized and using more CPU processing power than necessary. The whole CreateTimer for DeleteParticles is not needed, you can use the input method such as : PHP Code:
Seems you have a memory leak with the menu, you create a new one each time but never delete the old. Review other plugins for example, only skimmed and seems like and issue That's all I can check for now. |
Re: [L4D2]Nuclear Missile [v1.2]
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Re: [L4D2]Nuclear Missile [v1.2]
You are wonderful :)
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Re: [L4D2]Nuclear Missile [v1.2]
I have an idea: throwing boomer bile marks the spot where F18 drop Nuke :D
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Re: [L4D2]Nuclear Missile [v1.2]
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Re: [L4D2]Nuclear Missile [v1.2]
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Re: [L4D2]Nuclear Missile [v1.2]
absolutely insane and funny plugin.
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Re: [L4D2]Nuclear Missile [v2.0]
1 Attachment(s)
PHP Code:
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Re: [L4D2]Nuclear Missile [v2.0]
how about adding a timer to have it to auto send so players have a set time to do the level before it all ends =O
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