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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 11-26-2021 , 13:04   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #11

Quote:
Originally Posted by thewintersoldier97 View Post
Hello everyone, I followed Proaxel and other stripper configs to modify event in my sv and it seem to be working. But all the holdout event I tested so far, the layout/hint instruction/how the event played out was running fine but no common infected spawning at all, for example the holdout event when calling the elevator in c1m1_hotel, I pushed the button, heard a horde alert but no CI to be seen. The one event similar is shoot the toxic waste barrels in c5m3_cemetery. Help please
Sky uses vscripts to call the panic event.
https://github.com/Attano/Sky/tree/m...ripts/vscripts
PHP Code:
    "OnPressed" "director,BeginScript,sky_event_c1m1_hotel.nut,0,-1"
    "OnPressed" "director,EndScript,sky_event_c1m1_hotel.nut,35,-1" 
but you can use this instead by adding this line to the trigger:
PHP Code:
"OnPressed" "director,PanicEvent,,2,-1" 
remove the 2 lines I mentioned first and then add "OnPressed" "director, PanicEvent ,, 2, -1" here:
PHP Code:
{
    
"classname" "func_button"
    "targetname" "sky_elevator_button"
    "movedir" "0 0 0"
    "origin" "2263 5696 2516.17"
    "spawnflags" "1025"
    "speed" "5"
    "OnPressed" "!activator,speakresponseconcept,C2M3CoasterStart,0,-1"
    "OnPressed" "!activator,speakresponseconcept,PlayerMoveOn,40,-1"
    "OnPressed" "director,PanicEvent,,2,-1"
    "OnPressed" "elevator_1_door1,Open,,40,-1"
    "OnPressed" "elevator_1_door2,Open,,40,-1"
    "OnPressed" "elevator_movement_sound,PlaySound,,0,-1"
    "OnPressed" "elevator_movement_sound,StopSound,,40,-1"
    "OnPressed" "sky_elevator_button_model,stopglowing,,0,-1"
    "OnPressed" "sky_instructor_hint,EndHint,,0,-1"
    "OnPressed" "sky_instructor_hint,Kill,,0.1,-1"
    "OnPressed" "!self,Kill,,0.1,-1"

In the case of the explosive barrels in c5m3_cemetery it would be "OnTrigger"
PHP Code:
"OnTrigger" "director,PanicEvent,,2,-1" 
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