Raised This Month: $ Target: $400
 0% 

Solved prop_dynamic collison not rotating?


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Johnny2525
Junior Member
Join Date: May 2015
Old 05-27-2021 , 14:26   prop_dynamic collison not rotating?
Reply With Quote #1

Hi

So basically when I am teleporting newly created prop_dynamic object I am also rotating it, the model seems to be rotated but the model collision stays at angle 0 so it creates that "invisible wall" effect while the model is actually rotated.

Code:
wallModel = "models/props/hr_massive/wood_fence/wood_fence_128.mdl"

Ent = CreateEntityByName("prop_dynamic_override"); 
if(Ent != -1) {
	pos[0] = pos[0] + (fForward[0] * 107.0);
	pos[1] = pos[1] + (fForward[1] * 107.0);
	pos[2] = pos[2] + (fForward[2] * 107.0);

	DispatchKeyValue(Ent, "model", wallModel);
	DispatchKeyValue(Ent, "solid", "2");
	DispatchSpawn(Ent);

	float objAngles[3];
	objAngles[0] = 0.0;
	objAngles[1] = 0.0;
	objAngles[2] = 0.0;

	objAngles[1] = 90.0;
		
	
	//SetEntPropVector(Ent, Prop_Send, "m_angRotation", objAngles);
	TeleportEntity(Ent, pos, objAngles, NULL_VECTOR);
	
	SetEntityRenderMode(Ent, RENDER_TRANSCOLOR);
	SetEntityRenderColor(Ent, 255, 255, 255, 255);
	
	SetEntProp(Ent, Prop_Data, "m_takedamage", DAMAGE_YES, 1);
	SetEntProp(Ent, Prop_Data, "m_iHealth", 65); 
}


Does it have something to do with the model by itself?
If somebody could help me with this case

Last edited by Johnny2525; 06-03-2021 at 09:18. Reason: Solved
Johnny2525 is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode