prop_dynamic collison not rotating?
Hi
So basically when I am teleporting newly created prop_dynamic object I am also rotating it, the model seems to be rotated but the model collision stays at angle 0 so it creates that "invisible wall" effect while the model is actually rotated. Code:
wallModel = "models/props/hr_massive/wood_fence/wood_fence_128.mdl"Does it have something to do with the model by itself? If somebody could help me with this case :) |
Re: prop_dynamic collison not rotating?
Code:
float objAngles[3];Code:
float objAngles[3]; |
Re: prop_dynamic collison not rotating?
I've searched a little more and found couple of lines which I added to my code, and it works.
Code:
DispatchKeyValue(Ent, "Solid", "6");Code:
wallModel = "models/props/hr_massive/wood_fence/wood_fence_128.mdl" |
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