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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


  
 
 
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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 05-19-2021 , 16:11   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #10

Quote:
Originally Posted by AlexAlcala View Post
Something small

PHP Code:
{
"origin" "5384 -2624 384"
"angles" "0 0 0"
"model" "*148"
"spawnflags" "1"
"filtername" "filter_survivor"
"classname" "trigger_once"
"OnTrigger" "!activator,speakresponseconcept,PlayerWarnCareful,0,1"

"OnTrigger" "director,PanicEvent,,2.5,-1"
"OnTrigger" "trigger_camara1*,Enable,,0,-1"
"OnTrigger" "camara1*,StartGlowing,,0,-1"
"OnTrigger" "camara1a,SetAnimation,ref,0,-1"
}

{
"targetname" "aviso_camara1"
"hint_caption" "ĄDispara, de muy cerca, a los objetos de silueta roja brillante!"
"hint_icon_onscreen" "icon_tip"
"hint_color" "249 247 151"
"hint_static" "1"
"classname" "env_instructor_hint"
}
{
"targetname" "filtro_boton_camara1"
"damagetype" "2"
"Negated" "0"
"classname" "filter_damage_type"
}

{
"origin" "5328 -3487.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1a"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1a,Unlock,,0,-1"
"OnEndTouch" "boton_camara1a,Lock,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1a"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
"OnAnimationBegun" "aviso_camara1,ShowHint,,0,-1"
}
{
"origin" "5328 -3487.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1a"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1a,Kill,,0,-1"
"OnPressed" "camara1a,Kill,,0,-1"
"OnPressed" "trigger_camara1a,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1b"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1b,Unlock,,0,-1"
"OnEndTouch" "boton_camara1b,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1b"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1b"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1b,Kill,,0,-1"
"OnPressed" "camara1b,Kill,,0,-1"
"OnPressed" "trigger_camara1b,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6031.6 -3328.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1c"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1c,Unlock,,0,-1"
"OnEndTouch" "boton_camara1c,Lock,,0,-1"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1c"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6031.6 -3328.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1c"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1c,Kill,,0,-1"
"OnPressed" "camara1c,Kill,,0,-1"
"OnPressed" "trigger_camara1c,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7503.2 -3488.5 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1d"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1d,Unlock,,0,-1"
"OnEndTouch" "boton_camara1d,Lock,,0,-1"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1d"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7503.2 -3488.5 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1d"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1d,Kill,,0,-1"
"OnPressed" "camara1d,Kill,,0,-1"
"OnPressed" "trigger_camara1d,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6448 -2943.6 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1e"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1e,Unlock,,0,-1"
"OnEndTouch" "boton_camara1e,Lock,,0,-1"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1e"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6448 -2943.6 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1e"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1e,Kill,,0,-1"
"OnPressed" "camara1e,Kill,,0,-1"
"OnPressed" "trigger_camara1e,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7184 -3007.8 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1f"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1f,Unlock,,0,-1"
"OnEndTouch" "boton_camara1f,Lock,,0,-1"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1f"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7184 -3007.8 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1f"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1f,Kill,,0,-1"
"OnPressed" "camara1f,Kill,,0,-1"
"OnPressed" "trigger_camara1f,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5615.7 -2568.2 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1g"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1g,Unlock,,0,-1"
"OnEndTouch" "boton_camara1g,Lock,,0,-1"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1g"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5615.7 -2568.2 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1g"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1g,Kill,,0,-1"
"OnPressed" "camara1g,Kill,,0,-1"
"OnPressed" "trigger_camara1g,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "7504.3 -2624.3 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1h"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1h,Unlock,,0,-1"
"OnEndTouch" "boton_camara1h,Lock,,0,-1"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1h"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "7504.3 -2624.3 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1h"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1h,Kill,,0,-1"
"OnPressed" "camara1h,Kill,,0,-1"
"OnPressed" "trigger_camara1h,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5551.3 -1824.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1i"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1i,Unlock,,0,-1"
"OnEndTouch" "boton_camara1i,Lock,,0,-1"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1i"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "5551.3 -1824.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1i"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1i,Kill,,0,-1"
"OnPressed" "camara1i,Kill,,0,-1"
"OnPressed" "trigger_camara1i,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6319.9 -1823.7 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1j"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1j,Unlock,,0,-1"
"OnEndTouch" "boton_camara1j,Lock,,0,-1"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1j"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6319.9 -1823.7 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1j"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1j,Kill,,0,-1"
"OnPressed" "camara1j,Kill,,0,-1"
"OnPressed" "trigger_camara1j,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "6831.7 -1888.4 336"
"angles" "0 0 0"
"model" "*161"
"targetname" "trigger_camara1k"
"spawnflags" "1"
"StartDisabled" "1"
"entireteam" "2"
"allowincap" "1"
"classname" "trigger_multiple"
"OnStartTouch" "boton_camara1k,Unlock,,0,-1"
"OnEndTouch" "boton_camara1k,Lock,,0,-1"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model"    "models/props_urban/ceiling_bubble001.mdl"
"targetname" "camara1k"
"disableshadows" "1"
"glowcolor" "255 0 0"
"glowbackfacemult" "1.0"
"classname" "prop_dynamic"
}
{
"origin" "6831.7 -1888.4 488"
"angles" "0 0 0"
"model" "*28"
"targetname" "boton_camara1k"
"spawnflags" "2561"
"damagefilter" "filtro_boton_camara1"
"classname" "func_button"
"OnPressed" "boton_camara1k,Kill,,0,-1"
"OnPressed" "camara1k,Kill,,0,-1"
"OnPressed" "trigger_camara1k,Kill,,0,-1"

"OnPressed" "contador_laser1,Add,1,0,-1"

"OnPressed" "director,PanicEvent,,2.5,-1"
}

{
"origin" "5298 -2880 312"
"targetname" "laser1a"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1a"
"LightningEnd" "target_laser1a"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 312"
"angles" "0 0 0"
"targetname" "target_laser1a"
"classname" "info_target"
}
{
"origin" "5298 -2880 344"
"targetname" "laser1b"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1b"
"LightningEnd" "target_laser1b"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 344"
"angles" "0 0 0"
"targetname" "target_laser1b"
"classname" "info_target"
}
{
"origin" "5298 -2880 376"
"targetname" "laser1c"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1c"
"LightningEnd" "target_laser1c"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 376"
"angles" "0 0 0"
"targetname" "target_laser1c"
"classname" "info_target"
}
{
"origin" "5298 -2880 408"
"targetname" "laser1d"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1d"
"LightningEnd" "target_laser1d"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 408"
"angles" "0 0 0"
"targetname" "target_laser1d"
"classname" "info_target"
}
{
"origin" "5298 -2880 440"
"targetname" "laser1e"
"texture" "sprites/laserbeam.spr"
"LightningStart" "laser1e"
"LightningEnd" "target_laser1e"
"spawnflags" "1"
"rendercolor" "255 0 0"
"renderamt" "255"
"NoiseAmplitude" "0.1"
"Radius" "2"
"TextureScroll" "35"
"life" "0.2"
"HDRColorScale" "1.0"
"BoltWidth" "2"
"classname" "env_beam"
}
{
"origin" "5298 -2368 440"
"targetname" "target_laser1e"
"spawnflags" "0"
"classname" "info_target"
}

{
"origin" "5299 -2624 384"
"angles" "0 0 0"
"model" "*148"
"targetname" "hurt_laser1"
"spawnflags" "67"
"damagetype" "8"
"damagecap" "4"
"damage" "4"
"classname" "trigger_hurt"
}
{
    
"origin" "5294 -2624 326"
    "targetname" "block_laser1"
    "mins" "0 -236  0"
    "maxs" "0 236 114"
    "initialstate" "1"
    "BlockType" "1"
    "classname" "env_player_blocker"
}

{
"targetname" "contador_laser1"
"max" "11"
"classname" "math_counter"
"OnHitMax" "aviso_camara1,EndHint,,0,-1"
"OnHitMax" "aviso_camara1,Kill,,0.1,-1"

"OnHitMax" "evento_laser1,Trigger,,0,-1"
}
{
"targetname" "evento_laser1"
"classname" "logic_relay"
"OnTrigger" "laser1*,TurnOff,,0.1,-1"
"OnTrigger" "target_laser1*,Kill,,0,-1"
"OnTrigger" "hurt_laser1,Kill,,0,-1"
"OnTrigger" "block_laser1,Kill,,0,-1"

"OnTrigger" "director,PanicEvent,,0,-1"



Hello, how are you doing, thanks for giving me a small event, I ask you a question, I have that cfg but I don't know how to put it, I just started with the events, I am a little noob in this


; ============================================= ========
; ========= PROMOD HUNTINGRIFLE REPLACEMENT =========
; ============================================= ========
; remove hrs since both are at ammo piles / gun spawns. replace tier2any with tier1any
filter:
{
"classname" "weapon_hunting_rifle_spawn"
}
filter:
{
"classname" "weapon_sniper_military_spawn"
}
filter:
{
"weapon_selection" "any_sniper_rifle"
}
filter:
{
"weapon_selection" "weapon_hunting_rifle"
}
filter:
{
"weapon_selection" "weapon_sniper_military"
}
; ============================================= ========
; ================ EXPLOITS BLOCKED =================
; ============================================= ========
add:
; --- block jesus shelf at top of escalators
{
; invisible block above shelf
"origin" "7216 -2432 448"
"mins" "-36 -112 -40"
"maxs" "36 112 40"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
; --- block jesus shelves on opposite side of escalators
{
; invisible block above shelf
"origin" "5362 -2403 449"
"angles" "0 -15 0"
"mins" "-18 -110 -39"
"boxmins" "-18 -110 -39"
"maxs" "18 110 39"
"boxmaxs" "18 110 39"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
{
; invisible block above info display
"origin" "5286 -2554 436"
"angles" "0 29 0"
"mins" "-36 -14 -52"
"boxmins" "-36 -14 -52"
"maxs" "36 14 52"
"boxmaxs" "36 14 52"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
; --- block shortcut to end saferoom
{
; invisible block between shortcut
"origin" "-1630 -4520 540"
"mins" "-210 0 0"
"maxs" "0 30 235"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
; ============================================= ========


; ============================================= ========
; =================== GLITCH FIX ====================
; ============================================= ========
modify:
; --- move impossible to reach weapon_item_spawn inside clip to nearby countertop
{
match:
{
"hammerid" "8442701"
}
replace:
{
"origin" "6096 -1808 78"
}
}
; ============================================= ========


; ============================================= ========
; ================ NUISANCE CHANGES =================
; ============================================= ========
modify:
; --- make better tank path for event tank
; <remove relay links from glass to breakwall>
{
match:
{
"targetname" "relay_breakglass"
;"hammerid" "8572560"
}
delete:
{
"OnTrigger" "breakwall_bathroom_navblockerUnblockNav 0-1"
"OnTrigger" "breakwall_bathroom_triggerEnable0-1"
}
insert:
{
"OnTrigger" "block_early_eventskipKill10-1"
}
}
; <make wall breakable at all times, by tank only (punch)>
{
match:
{
"hammerid" "328396"
}
replace:
{
"health" "10"
"spawnflags" "0"
"BreakableType" "2"
}
}
; <visuals for breakable wall>
add:
{
; visual breakable wall (static)
"solid" "6"
"origin" "236.91 -2504.87 348"
"angles" "0 -45 0"
"model" "models/props_interiors/breakwall_interior_noboards.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual breakable wall (with glow)
"solid" "6"
"origin" "236.91 -2504.87 348"
"angles" "0 -45 0"
"model" "models/props_interiors/breakwall_interior_noboards.mdl"
"disableshadows" "1"
"spawnflags" "256"
"classname" "prop_physics_override"
}
{
; visual - doorframe fix (left side)
"solid" "6"
"origin" "302 -2458 248"
"angles" "0 45 0"
"model" "models/props_mall/column_01.mdl"
"rendercolor" "210 210 210"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - doorframe fix (right side)
"solid" "6"
;"origin" "192 -2552 362"
"origin" "189 -2552 362"
"angles" "0 45 0"
"model" "models/props/de_train/de_train_ibeam_02.mdl"
"rendercolor" "210 210 210"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - silly floor fix
"solid" "6"
"origin" "278 -2465.5 276"
"angles" "0 -45 0"
"model" "models/props_mill/beam_01.mdl"
"rendercolor" "230 230 230"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - ceiling fix
"solid" "6"
"origin" "278 -2465.5 425"
"angles" "0 -45 0"
"model" "models/props_mill/beam_01.mdl"
"rendercolor" "230 230 230"
"disableshadows" "1"
"classname" "prop_dynamic"
}
{
; visual - glowing crack (oversized, but hey, it's there)
"origin" "275.4 -2473.4 312"
"texture" "effects/tankwall"
"angles" "0 0 0"
"classname" "infodecal"
}
; <blocking to prevent survivors from using tank-hole to skip glass break event>
add:
{
; invisible block wall along boxes
"targetname" "block_early_eventskip"
"origin" "244 -2392 395"
"angles" "0 -45 0"
"mins" "-66 -30 -117"
"boxmins" "-66 -30 -117"
"maxs" "66 30 117"
"boxmaxs" "66 30 117"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}
{
; visual boxes to show blocked area
"solid" "6"
"origin" "240 -2404 278"
"angles" "0 -50 0"
"model" "models/props/cs_militia/boxes_frontroom.mdl"
"disableshadows" "1"
"classname" "prop_dynamic"
}
; <smooth tank-path up a bit: pre-open bathroom door>
modify:
{
match:
{
"hammerid" "1569658"
}
replace:
{
"spawnpos" "1"
}
}
; ============================================= ========
; =================== ALL CHANGES =====================
; ============================================= ========

; -------------------------------------------
; LOWER LEVEL DETOUR FIX
; -- remove items from toy-shop route
; -------------------------------------------
filter:
; early rooms / bathrooms
; --------------------------
{
"hammerid" "1551926"
}
{
"hammerid" "1551939"
}
{
"hammerid" "321236"
}
{
"hammerid" "321238"
}
{
"hammerid" "321240"
}
{
"hammerid" "321242"
}
{
"hammerid" "321244"
}
{
"hammerid" "321246"
}
{
"hammerid" "321310"
}
{
"hammerid" "321312"
}
{
"hammerid" "321314"
}
{
"hammerid" "321316"
}
{
"hammerid" "321318"
}

; room with pill cabinet
; --------------------------
{
"hammerid" "8569911"
}
{
"hammerid" "8569913"
}
{
"hammerid" "8569915"
}
{
; gun on floor
"hammerid" "8574798"
}
{
; cabinet
"hammerid" "354419"
}

; room further down hall from pill-room
; --------------------------
{
"hammerid" "1549729"
}
{
"hammerid" "1549741"
}


; toy store
; --------------------------
{
; blue door in pills-room (ajar)
"hammerid" "118980"
}
{
; white door in pills-room
"hammerid" "8569680"
}
{
"hammerid" "8569694"
}
{
"hammerid" "8569708"
}
{
"hammerid" "8571147"
}


; navblocking storefront
; ------
{
"hammerid" "8569722"
}
{
; bullet filter?
"hammerid" "8572745"
}
{
; brush (white wall)
"hammerid" "8572916"
}
{
"hammerid" "8572952"
}

; windowpanes
; --
{
"hammerid" "8575211"
}
{
"hammerid" "8575215"
}
{
"hammerid" "8575219"
}
{
"hammerid" "8575223"
}
{
"hammerid" "8575227"
}
{
"hammerid" "8575231"
}

{
"hammerid" "8575423"
}

{
"hammerid" "8588825"
}
{
"hammerid" "8588798"
}
{
"hammerid" "8589927"
}
{
"hammerid" "8589970"
}
; --------------------------------
; (end of lower route item fix)
; --------------------------------

; -- hardcoded DeC3 version ---
; --- for v7 version.. strip all AI-director stuff and hardcode path escalators
; - disadvantage: AI doesn't know where to go.
; info:
;--------------------------
; "hammerid" "1310374"
; dit is "logic_auto" die iets doet met elevator 04
; "hammerid" "245737"
; ook een logic_auto, voor "nav emergency door blocker"
; "hammerid" "253923"
; dit is relay setpaths iets

filter:
; -- logic relays/triggers/ai-director pathing
{
; remove setpaths logic relays (so we can just use the onMap of the logic_relay below)
"hammerid" "253923"
}
{
; remove query director logic for selecting either stairway or hallway (shop) route
"hammerid" "196274"
}
{
; remove logic comparison for selecting either stairway or hallway (shop) route
"hammerid" "196297"
}
{
; remove automatic navblocker for "emergency door"
"hammerid" "245737"
}
; -- glass in the way of new escalator position
{
; remove glass part for new escalator -- func breakable 1 (replaced final escalator, lower)
"hammerid" "661312"
}
{
; remove glass part for new escalator -- func breakable 1 (replaced final escalator, upper)
"hammerid" "661724"
}

modify:
{
; the end escalator -- move it to new position (and remove nav stuff)
match:
{
; this is the versus standard escalator
"hammerid" "1310378"
}
delete:
{
"OnUser1" "escalator_upper_04-railing_breakableKill0-1"
"OnUser1" "escalator_upper_04-navblockerUnblockNav0-1"
"OnUser1" "escalator_upper_04-railingDisable0-1"
"OnUser1" "escalator_upper_04-liftEnableCollision0-1"
"OnUser1" "escalator_upper_04-navblocker_blockBlockNav0-1"
"OnUser1" "escalator_04-brush_lift_collisionEnable0-1"
}
replace:
{
"origin" "-1407 -4250 382"
"angles" "0 0 0"
}
}
{
; make logic_auto pick one path
match:
{
"hammerid" "1310374"
}
delete:
{
"OnMapSpawn" "escalator_upper_04-navblockerBlockNav0-1"
"OnMapSpawn" "escalator_upper_04-liftDisableCollision0-1"
"OnMapSpawn" "escalator_upper_04-navblocker_blockUnblockNav0-1"
}
insert:
{
; force path 02
"OnMapSpawn" "relay_elevator_path_02Trigger0-1"
; force lower route
"OnMapSpawn" "relay_hallway_closeTrigger0-1"
}
}
{
; change path 02 to be like path 01 for first escalators
match:
{
"hammerid" "253931"
}
delete:
{
"OnTrigger" "escalator_upper_02*FireUser10-1"
}
insert:
{
"OnTrigger" "escalator_upper_01*FireUser10-1"
; also add second escalator to lower level, to make it very slightly easier
"OnTrigger" "escalator_lower_02*FireUser10-1"
}
}
; ----------- pre-place chair near door-choke
{
match:
{
"hammerid" "1553193"
}
replace:
{
"origin" "1599 -1010 298"
"angles" "-90 0 90"
}
}
; -------------


add:
{
"classname" "prop_dynamic"
"angles" "0 270 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kioskc.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "2268.59 -1627.82 280.25"
}
{
"classname" "prop_dynamic"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kioskc.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "2268.59 -1513.82 280.25"
}
{
"classname" "prop_dynamic"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_display_07.mdl"
"rendercolor" "255 255 255"
"solid" "6"
"origin" "1856.65 -1294.79 280.25"
}
{
; block top of pre-door drop kiosks
"origin" "2267 -1570.75 280"
"mins" "-45 -110 0"
"maxs" "45 110 500"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}

; --------- block easy path to final escalator
{
; fences to block path right - left
"solid" "6"
"origin" "-1120 -3958 280"
"angles" "0 0 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_128_reference.mdl"
"classname" "prop_dynamic"
}
{
; fences to block path right - middle
"solid" "6"
"origin" "-1116 -3876 280"
"angles" "0 1 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_64_reference.mdl"
"classname" "prop_dynamic"
}
{
; fences to block path right - right
"solid" "6"
"origin" "-1110 -3794 280"
"angles" "0 5 0"
"disableshadows" "1"
"model" "models/props_fortifications/barricade001_128_reference.mdl"
"classname" "prop_dynamic"
}

; -- invisible blocks to make visuals work
{
; invisible block to avoid jumping in from the left, past the fence
; must also block jump from construction lift!
"origin" "-1116 -4022 280"
"mins" "-128 0 0"
"maxs" "0 8 120"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}

; --------- added kiosks on route to final escalator
{
; first corner
"solid" "6"
"origin" "-2080 -4560 280"
"angles" "0 90 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kiosk.mdl"
"classname" "prop_dynamic"
}
{
; second corner
"solid" "6"
"disableshadows" "1"
"origin" "-2050 -3900 280"
"angles" "0 -90 0"
"model" "models/props_mall/mall_kioskc.mdl"
"classname" "prop_dynamic"
}
; --------- added kiosks near end saferoom for LOS block
{
; right in front of saferoom
"solid" "6"
"origin" "-2100 -4210 536"
"angles" "0 0 0"
"disableshadows" "1"
"model" "models/props_mall/mall_kiosk.mdl"
"classname" "prop_dynamic"
}
{
; right after escalator
"solid" "6"
"disableshadows" "1"
"origin" "-496 -4208 536"
"angles" "0 90 0"
"model" "models/props_mall/mall_kioskc.mdl"
"classname" "prop_dynamic"
}
; ============================================= ========
; ========== CORRECCION DE BUGS: MUROS NEGROS =========
; ============================================= ========
filter:
;{
;"model" "models/props/cs_assault/handtruck.mdl"
;}
;{
;"model" "models/props/cs_office/Fire_Extinguisher.mdl"
;}
{
"model" "models/props/cs_office/chair_office.mdl"
}
{
"model" "models/props/cs_office/coffee_mug.mdl"
}
{
"model" "models/props/cs_office/computer_caseb.mdl"
}
{
"model" "models/props/cs_office/computer_mouse.mdl"
}
{
"model" "models/props/cs_office/trash_can.mdl"
}
{
"model" "models/props_debris/paintbucket01.mdl"
}
;{
;"model" "models/props_equipment/snack_machine_glass.mdl"
;}
{
"model" "models/props_fairgrounds/alligator.mdl"
}
{
"model" "models/props_fairgrounds/elephant.mdl"
}
{
"model" "models/props_fairgrounds/giraffe.mdl"
}
{
"model" "models/props_fairgrounds/snake.mdl"
}
{
"model" "models/props_interiors/chair_cafeteria.mdl"
}
{
"model" "models/props_interiors/chair_office2.mdl"
}
{
"model" "models/props_interiors/computer_keyboard.mdl"
}
{
"model" "models/props_interiors/paper_tray.mdl"
}
{
"model" "models/props_junk/metalbucket01a.mdl"
}
{
"model" "models/props_mall/mall_mannequin_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_base.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_rarm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_female_torso3.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_larm2.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_lleg.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rarm1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_rhand.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso1.mdl"
}
{
"model" "models/props_mall/mall_mannequin_torso2.mdl"
}
{
"model" "models/props_office/computer_monitor_01.mdl"
}
{
"model" "models/props_unique/mopbucket01.mdl"
}
{
"model" "models/props_urban/big_wheel001.mdl"
}
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