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Solved TE_SetupBeamRingPoint hit detection?


  
 
 
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sim242
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Join Date: Dec 2012
Location: England
Old 06-03-2017 , 16:06   TE_SetupBeamRingPoint hit detection?
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Hey all, I'm trying to use TE_SetupBeamRingPoint to make a prison of sorts and need a way of detecting when a player leaves the ring so that I can teleport them back.

I've never used beams before so I don't even know if this is possible. Any help is appreciated and if it's not possible using this method could anybody suggest a different way of accomplishing what I want?

Thanks guys ^^
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Last edited by sim242; 06-03-2017 at 17:19.
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