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Solved TE_SetupBeamRingPoint hit detection?


  
 
 
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sim242
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Join Date: Dec 2012
Location: England
Old 06-03-2017 , 16:31   Re: TE_SetupBeamRingPoint hit detection?
Reply With Quote #3

Quote:
Originally Posted by asherkin View Post
Ignore the beam, it is purely a visual representation.

You need to periodically get their origin and check the distance from the origin of the beam ring.
Thanks for letting me know, how would I go about doing that? Haha

Edit: Never mind I figured out a pretty decent way of achieving this. I ended up using GetVectorDistance to find the distance between the player origin and the beam ring origin and compared it to a predefined distance. Thanks for the help asherkin
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Last edited by sim242; 06-03-2017 at 17:19.
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