Quote:
Originally Posted by asherkin
Ignore the beam, it is purely a visual representation.
You need to periodically get their origin and check the distance from the origin of the beam ring.
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Thanks for letting me know, how would I go about doing that? Haha
Edit: Never mind I figured out a pretty decent way of achieving this. I ended up using GetVectorDistance to find the distance between the player origin and the beam ring origin and compared it to a predefined distance. Thanks for the help asherkin
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