Hey guys! I got a code for a grenade launcher and it uses ExecuteHamB with Ham_TakeDamage to dish out the damage to be dealt. The death message reads that the player got killed by a "worldspawn " and I was hoping of making a custom DeathMsg for it.
I've researched around and think Ham_Killed is the best way to do it. But I can't find any example code and am very new to HamSandwich.
I need the Ham_Killed to detect if the player in Ham_TakeDamage gets killed and then execute some code. Can you guys help me?...
Last edited by hellmonja; 06-25-2017 at 04:22.
Reason: Solved...