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[L4D] Loading Bug Removal/ Door Lock


  
 
 
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Dscheng
Member
Join Date: Sep 2013
Old 02-08-2014 , 11:57   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #11

Quote:
Originally Posted by Glide Loading View Post
----------------------------------
-------- Door Lock Lite -----------
----------------------------------

Cvars:
l4d2_dlock_freezenodoor (def. = 1) Freeze survivors if start saferoom door is absent.
l4d2_dlock_prepare1st (def. = 20) Wait this many seconds after all clients have loaded before starting first round on a map.
l4d2_dlock_prepare2nd (def. = 15) Wait this many seconds after all clients have loaded before starting second round on a map.
l4d2_dlock_timeout (def. = 90) Wait this many seconds after a map starts before giving up waiting for a client.
l4d2_dlock_infectedSpawn (def. = 1) Wait for infected to be ready to spawn before starting countdown.
l4d2_dlock_godmode (def. = 1) Enable godmode for survivors while in saferoom. Will be disabled on round start.
l4d2_dlock_weakdoor (def. = 1) The door will be broken out at opening.
l4d2_dlock_startprevent (def. = 0) If enabled, versus round will not start until safe-room door become opened.
l4d2_dlock_displaypanel (def. = 2) Display players state panel. 0-disabled, 1-hide failed, 2-full info.
l4d2_dlock_displaymode (def. = hint) Set the display mode how the countdown will be displayed (hint, center, chat).
l4d2_dlock_gamemodeactive (def. = versus,teamversus,mutation13) Set the game mode for which the plugin should be activated.

l4d2_doorlock.cfg will be automatically created in cfg\sourcemod.
Cvar names and file name changed. Delete l4d2_loading.smx and l4d2_loading.cfg before use this version.

Current version: 2.6a (07 apr 2012)

Note:
- Plugin requires a Left 4 Downtown 2 Extension
- To get a plugin download l4d2_doorlock.smx

Installation:
- put "l4d2_doorlock.smx" in "sourcemod\plugins" folder.
- put "doorlock.phrases.txt" in "sourcemod\translations" folder.
This plugin causes the strange SI health glitch.

It is "L4D2 Door Lock" (2.6a) by Glide Loading and under the CFG setting.

Intitally I set it to 1, but I try set it to 0 and everything is back to normal ~!

Not sure why set to 1 when the saferoom is open, it still refuses to go back vulnerable.

If you are using the same plugins, please take note of this bug.


// If enabled, survivors invulnerable while they are in saferoom.
// -
// Default: "1"
l4d2_dlock_godmode "0"[/QUOTE]
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