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[L4D] Loading Bug Removal/ Door Lock


  
 
 
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 12-20-2010 , 18:25   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #11

Quote:
Originally Posted by Glide Loading View Post
Posting a version of this plugin, that used on my server. Successfully tested in different configurations for more than two weeks.

The following has been cut out:
- AFK management. reason: 1. useless for me. 2. major bug (some time, player cant return to his team, after been dropped to spec.)
- Scream mode (ReadyUP-like). reason: useless for me.

Fixed a major bug where sb_stop was set to 1 in gamemodes that not listed in l4d2_gamemodeactive.

"Fake door" no longer drop shadow.

Next cvars and functions steel remain there:
l4d2_freezeon1st (def. = 0) Freeze survivors on first chapter.
l4d2_prepare1st (def. = 15) Wait this many seconds after all clients have loaded before starting first round on a map.
l4d2_prepare2nd (def. = 15) Wait this many seconds after all clients have loaded before starting second round on a map.
l4d2_timeout (def. = 85) Wait this many seconds after a map starts before giving up waiting for a client.
l4d2_infectedspawn (def. = 1) Wait for infected to be ready to spawn before starting countdown.
l4d2_displaypanel (def. = 1) Display players state panel.
l4d2_displaymode (def. = hint) Set the display mode how the countdown will be displayed (hint, center, chat).
l4d2_gamemodeactive (def. = versus,teamversus,mutation13) Set the game mode for which the plugin should be activated.

Experimental:
l4d2_soliddoor (def. = 0) Replace a start saferoom door with solid.
Works fine but... side effects:
- once countdown hit 0, door start glowing
- door can be opened and closed many times in any gamemode.

l4d2_loading.cfg will be automatically created.

Left 4 Downtown 2 extension
is required.
http://forums.alliedmods.net/showthread.php?t=134032

Updated: 20.12.2010

Thanks a lot man!



I'm having a problem with bots, they spawn outside of the safe room and sorta mess things up a bit...?
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Last edited by fpsbrian; 12-21-2010 at 01:32.
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