Quote:
Originally Posted by Mitchell
Ill be adding an update that stops the endround sounds.
EDIT:
UPDATED to 1.3.0:
Will disable the round_end sound on all players.
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I love your simple solution for canceling music!
But since round_end sound is no "music", stopping the music has no effect on this event.
I thing to implement "Music.StopAllExceptMusic" in this case should fix that issue.