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Weapon Balance Mod


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Backstabnoob (7)
MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 07-17-2012 , 11:09   Weapon Balance Mod
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Description:
This plugin ensures that all firearms will be useful. In other words, less popular weapons are just as deadly now as normally mostly used ones. However due to large weapon choice what Counter-Strike offers, this plugin isn't designed only to balance the weapons power and how useful they are. It as well brings in new strategies - all weapons are more balanced up, but some are more useful in various tactical situations than others.


Requires:
FakeMeta
HamSandWich


Cvars:

* "shotgun_tracers" - shotgun bullet tracers (just add the numbers).
- "1" - First-Person special tracers.
- "2" - Non-First-Person tracers. [default]
- "4" - First-Person tracers (1 must be disabled).

* "shotgun_doubleshot" - shotgun ability to perform a double-shot.
- "0" - disabled. [default]
- "1" - enabled.

* "weapon_autoswitch_fix" - smart autoswitch if _cl_autowepswitch is enabled.
- "0" - disabled.
- "1" - enabled. [default]

* "weapon_silentpickup" - silent weapon pick up ability.
- "0" - disabled.
- "1" - enabled. [default]

* "sniper_zoom_reset" - resets awp and scout zoom after fire.
- "0" - disabled.
- "1" - enabled.
- "2" - doesn't reset awp zoom, forces scout zoom to stay.
- "3" - resets awp zoom, forces scout zoom to stay. [default]

* "glock_recoil" - visual recoil for glock.
- "0" - disabled.
- "1" - enabled. [default]


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.3 (dev build hg83). You may find servers what are using this plugin by pasting "weapon_balance" cvar in search options.


Notes:
This plugin only modifies bullet power, accuracy in some cases, and recoil percentage - it does not change recoil to anything totally new. It took several months for this plugin to see daylight; initial event what triggered creation of this mod is VALVe's statement that Counter-Strike: Global Offensive will have balanced weapons.


Warnings:
It is highly recommended to install Accuracy Fix, Rate of Fire Fix, Sniper Crosshairs and Reload Animation Fix plugins before this one (in that order). Also it is not suggested to pause this plugin non-manually.


Credits:
I would like to thank Arkshine for CS-SDK, ConnorMcLeod for some useful tips, xPaw and n0br41ner for helping in alpha version tests, p3tsin creator of Potti - a controllable fakeplayer plugin what helped me in pre-beta tests, and ProClashGamers Clan for help in beta tests.


Change-Log:

* 1.9
- Added: More zoom reset options.

* 1.8
- Fixed: Scout delay between empty clicking sound and reload.

* 1.7
- Added: glock_recoil cvar to enable or disable glock recoil.
- Fixed: Ability to move during freezetime.

* 1.6
- Added: sniper_zoom_reset cvar to reset awp and scout zoom after fire.

* 1.5
- Fixed: Recoil change doesn't effect screen shake when taking damage.

* 1.4
- Fixed: Shotgun recoil calculation.

* 1.3
- Fixed: Minor code improvements.

* 1.2
- Fixed: With Rate of Fire Fix while zoomed with SG552 or AUG, recoil is smaller.

* 1.1
- Fixed: Is user walking check when not in water.

* 1.0
- First release.
Attached Files
File Type: sma Get Plugin or Get Source (weapon_balance.sma - 2903 views - 55.7 KB)
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
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Last edited by MPNumB; 06-29-2014 at 09:06.
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