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[L4D & L4D2] Infected Glow (1.13) [11-Dec-2023]


  
 
 
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-22-2012 , 15:41   Re: [L4D & L4D2] Infected Glow (1.2) [21-Jun-2012]
Reply With Quote #11

Quote:
Originally Posted by id5473 View Post
yo silvers.. another thing I've noticed: if special infected (tank for example) walks through water.. the fire is extinguished but the glow continues.
Thanks, should be fixed. Instead of parenting the glow to the player, it's now parenting to the fire, so will automatically be removed if the fire is removed. This is the reason why I cannot add a fade out.
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