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[L4D & L4D2] Infected Glow (1.13) [11-Dec-2023]


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yzybb
Member
Join Date: Jul 2020
Old 08-05-2020 , 05:49   Re: [L4D & L4D2] Infected Glow (1.8) [10-May-2020]
Reply With Quote #31

Thank you very much for your serious and responsible.
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yzybb
Member
Join Date: Jul 2020
Old 08-06-2020 , 00:41   Re: [L4D & L4D2] Infected Glow (1.8) [10-May-2020]
Reply With Quote #32

Hello, Little zombie does have light fading out, but There is still no dynamic light and light fading out after the death of a special infected person and Tank Witch, quickly fix please! thank you very much!

Last edited by yzybb; 08-06-2020 at 00:44.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-08-2020 , 10:09   Re: [L4D & L4D2] Infected Glow (1.9) [03-Aug-2020]
Reply With Quote #33

Quote:
Originally Posted by yzybb View Post
Hello, Little zombie does have light fading out, but There is still no dynamic light and light fading out after the death of a special infected person and Tank Witch, quickly fix please! thank you very much!
I tested common/witch/tank/special infected. They were working fine with fade in/out. Are you using any other plugins related such as "Special Infected Burn Duration" plugin? Asking me to quickly fix something that's not game breaking or causing crashes seems rude to me, you're not paying me and haven't donated, I do this out of my free time and trying to make me work faster will have the opposite affect and I'll delay it even more.
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yzybb
Member
Join Date: Jul 2020
Old 09-15-2020 , 14:02   Re: [L4D & L4D2] Infected Glow (1.9) [03-Aug-2020]
Reply With Quote #34

thanks for your help, and I think the plugin you wrote is very good, but I can’t find a way to donate to you, can you provide it?

Last edited by yzybb; 09-16-2020 at 02:09.
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rkcool
Junior Member
Join Date: Mar 2020
Location: home
Old 10-02-2020 , 08:02   Re: [L4D & L4D2] Infected Glow (1.9) [03-Aug-2020]
Reply With Quote #35

It makes me feel great in the game
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weffer
Member
Join Date: Oct 2020
Old 10-10-2020 , 21:54   Re: [L4D & L4D2] Infected Glow (1.9) [03-Aug-2020]
Reply With Quote #36

Hi :

Glow in coop works?

it does not work for me, my configuration.

// Turn on the plugin in these game modes. 0 = All, 1 = Coop, 2 = Survival, 4 = Versus, 8 = Scavenge. Add numbers together.
// -
// Default: "0"
l4d_infected_glow_modes_tog "1"
// 1=Common, 2=Witch, 4=Smoker, 8=Boomer, 16=Hunter, 32=Spitter, 64=Jockey, 128=Charger, 256=Tank, 511=All.
// -
// Default: "511"
l4d_infected_glow_infected "511"
// 0=Plugin off, 1=Plugin on.
// -
// Default: "1"
l4d_infected_glow_allow "1"

// The light color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
// -
// Default: "255 50 0"
l4d_infected_glow_color "16 16 17"


test:
https://ibb.co/TMfQZxH


thanks.

Last edited by weffer; 10-11-2020 at 04:55.
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weakestL4D2enjoyer
Junior Member
Join Date: May 2022
Old 05-25-2022 , 00:06   Re: [L4D & L4D2] Infected Glow (1.10) [10-Apr-2022]
Reply With Quote #37

"Plugin failed to compile! Please try contacting the author."
I get this message.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-25-2022 , 04:33   Re: [L4D & L4D2] Infected Glow (1.10) [10-Apr-2022]
Reply With Quote #38

Quote:
Originally Posted by weakestL4D2enjoyer View Post
"Plugin failed to compile! Please try contacting the author."
I get this message.
Thanks, have fixed the post.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-05-2022 , 15:01   Re: [L4D & L4D2] Infected Glow (1.11) [05-Jun-2022]
Reply With Quote #39

Code:
1.11 (05-Jun-2022)
    - Fixed glow duration not following the burn duration. Thanks to "gongo" for reporting.
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apples1949
Junior Member
Join Date: Apr 2021
Old 10-24-2022 , 23:25   Re: [L4D & L4D2] Infected Glow (1.11) [05-Jun-2022]
Reply With Quote #40

a warning
//// l4d_infected_glow.sp
//
// C:\Users\apples1949\Desktop\l4dplugins\1.11\l 4d_infected_glow.sp(504) : warning 242: function "TimerDestroy" should return an explicit value
// Code size: 15312 bytes
// Data size: 4384 bytes
// Stack/heap size: 16668 bytes
// Total requirements: 36364 bytes
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