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[TF2] MatchMod


  
 
 
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 03-02-2010 , 00:07   Re: [TF2] MatchMod
Reply With Quote #11

Thanks again for your hasty reply. I realize the avanti request might be out of the question. Thanks for providing a way to use Stopwatch.

Something maybe for you to consider, if it helps, if ever you might reconsider including this type of map is that an update by valve (Jan 27 2010), the following was implemented:

Quote:
Community requests:
Added new options for the Invade CTF game mode flag. Default is 1.
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0.
- 0 : Increment score (current behavior)
- 1 : Increment capture count
Added new inputs to item_teamflag
- ForceDrop : Force the flag to be dropped if it's being carried by a player.
- ForceReset : Force the flag to be dropped if it's being carried by a
player, then reset the flag to its original location.
- SetReturnTime : Set the length of time (in seconds) before a dropped flag
returns to base.
Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same
team.
Avanti is a CTF_INvade mode map. There are many more like these out now, in various stages of completion (e.g., ctf_premuda, ctf_vector, etc.)

Maybe this could be considered, but I certainly won't push you for it as I understand its an effort.



I'm like you w/ the other plugins. Also I run SBans, so I don't use the admins_simple.ini file. You still do? (Oh i see, b/c of the disabling db backfire, interesting.

So exec. war_mode and have myself in the INI file and I should fine executing commands via chat?

Thanks for that.
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