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Petition for Extending limits of the GoldSrc Engine


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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 11-02-2013 , 10:23   Petition for Extending limits of the GoldSrc Engine
Reply With Quote #1

Hello everyone,

Maybe some of you already encountered that problem with the Precache limit, if you use Zombie Plague with many models for example and start a big map, the server crashes, because you use too many Models / Sounds / etc.
Recently I wanted to realize some ideas I had, but the precache limit made big problems, I had to cancel my ideas and started this petition.

People who create maps for Counter-Strike could make bigger maps and add more details to them which increases gameplay heavily.

The Coders and Modders would have more space for creating Mods and add more custom stuff.

Server Administrators would experience less Server Crashes and all players would see an improvment of their gameplay experience.

Relevant limits and value would be :
  • MAX_MODELS 1024 (default: 512)
  • MAX_SOUNDS 1024 (default: 512)
  • MAX_BEAMS 256 (default: 64)
  • MAX_TEMPENTS 1024 (default 500)
  • MAX_MAP_MODELS 512 (default: 256)
  • MAX_MAP_LEAFS 16384 (default: 8192)

I think it's fair values. Of course higher values are welcomed (like Sing) but as it is it would be already really useful and awesome.

(Thanks to Arkshine)

I'd please everyone in this forum to sign the petition and share it with everybody you know and post it at the GitHub Issue Page which was created by Arkshine 9 Months ago.

Link to Petition : Here
Link to GitHub Issue : Here
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-02-2013 , 10:38   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #2

If Valve want update GoldSource engine they will update 9 months ago when Arkshine 1st post on Github. But sad.. they ignored that suggestion. What can they say is "Go move to Source Engine".

Also see this feature request too https://github.com/ValveSoftware/halflife/issues/217 still no answer. In CSS we can show HP > 3digits, but in CS1.6?

Last edited by yokomo; 11-02-2013 at 10:50.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 11-02-2013 , 10:49   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #3

Quote:
Originally Posted by yokomo View Post
If Valve want update GoldSource engine they will update 9 months ago when Arkshine 1st post on Github. But sad.. they ignored that suggestion. What can they say is "Go move to Source Engine".
And we say, we play on GoldSrc!
Each sign makes the Petition Site sending a mail to Alfred.
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JusTGo
Veteran Member
Join Date: Mar 2013
Old 11-02-2013 , 11:15   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #4

can they make this possible on GoldSrc :

https://www.youtube.com/watch?v=1NEMf6D4orQ
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Albanian Zombie
Senior Member
Join Date: May 2013
Location: void
Old 11-02-2013 , 11:36   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #5

so u are saying that we should make maps that are bigger than before?
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 11-02-2013 , 11:41   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #6

Quote:
Originally Posted by Kia View Post
Each sign makes the Petition Site sending a mail to Alfred.
That is rather annoying. If it were me, I would NOT listen to the petition just because of that.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 11-02-2013 , 12:11   AW: Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #7

Quote:
Originally Posted by YamiKaitou View Post
That is rather annoying. If it were me, I would NOT listen to the petition just because of that.
It is a feature of the petition site, but okay, I disabled it.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 11-02-2013 , 12:56   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #8

There one limit more that wont allow to build big maps.
if the entity origin xy or z is more than 4096.0 or less than 4096.0 then engine wont render the model.
Entity model will just stay at the limit even though the entity itselft has moved farther.
Also it would nice to have texture limit and entity limit increased.
Default texture size 512x512 to 2048x2048 max.
Default entity max count 1372 to 4096.

Well if we can create that much entities now there come 1 limit more.
Engine can render 256 entities at once. So this should be increased as well.

Last edited by .Dare Devil.; 11-02-2013 at 13:03.
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pokemonmaster
princess milk
Join Date: Nov 2010
Location: Somewhere in this world
Old 11-02-2013 , 14:29   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #9

Increase the HUD messages limit
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 11-02-2013 , 21:00   Re: Petition for Extending limits of the GoldSrc Engine
Reply With Quote #10

Quote:
Originally Posted by pokemonmaster View Post
Increase the HUD messages limit
oh god no!
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