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Metamod:Source 1.8 in Beta w/ L4D2 Support


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BAILOPAN
Join Date: Jan 2004
Old 10-30-2009 , 00:57   Metamod:Source 1.8 in Beta w/ L4D2 Support
#1

Metamod:Source 1.8 is now in beta. The preliminary releases notes are on the wiki. Of note:
  • Metamod:Source now runs on the Left 4 Dead 2 demo.
  • The "Legacy" backend used on CS:S has had many developer features backported from the "new" API.

Because we have changed the legacy Metamod:Source backend, the beta cycle for this release will be longer (around a month). We have done an in-depth review of the changes and are confident there are no compatibility problems. However, if there are, it is important we capture and fix them quickly. Once the beta is over we will require MM:S 1.8 for SourceMod 1.3 on all games.

Click here to see the snapshot download listing. You can track source code changes as well. We recommend that if you want to beta test Metamod:Source 1.8, you download the latest available version.

Thanks for your help and patience beta testing, and a special thanks to DS, pRED, and Fyren for helping out with the L4D2 porting effort so far. Also huge thanks to PM, who wrote these long-lost SourceHook changes.

Note: SourceMod does not yet run on L4D2. This port is a separate effort, and once we're confident that the product works to a reasonable degree, we'll announce more publicly.
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Last edited by BAILOPAN; 10-30-2009 at 03:04.
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 10-30-2009 , 02:33   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#2

Great news to see it is already working on L4D2. Very fast ;)

I have CS:S servers, but it is hardly worth updating to a beta version, I think I will wait before updating

Thanks Bailopan
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 10-30-2009 , 07:37   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#3

Nice!
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Lob (UK
Veteran Member
Join Date: Jun 2009
Old 10-30-2009 , 08:21   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#4

Brilliant work as always.

You guys are amazing and second to none.

Thanks very much.

- Lob (UK)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-31-2009 , 16:58   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#5

On the Sourcemod developer Snapshots waterfall page, in the 1.4 branch, there are builds with 'L4D2 gamedata changes'.

Does that mean these builds work on the demo?
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 10-31-2009 , 17:26   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#6

Quote:
Originally Posted by AtomicStryker View Post
On the Sourcemod developer Snapshots waterfall page, in the 1.4 branch, there are builds with 'L4D2 gamedata changes'.

Does that mean these builds work on the demo?
I doubt it because metamod isn't even working with L4D2 yet.
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pRED*
Join Date: Dec 2006
Old 10-31-2009 , 19:02   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#7

Quote:
Originally Posted by GrossKopf View Post
I doubt it because metamod isn't even working with L4D2 yet.
Wait, what?

"Metamod:Source 1.8 in Beta w/ L4D2 Support"
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BAILOPAN
Join Date: Jan 2004
Old 10-31-2009 , 19:26   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#8

AtomicStryker: SM with L4D2 support is in private testing (in Donor forums). There are known issues we're still working on before we're ready for a deluge of public testers.
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EvilPdor
New Member
Join Date: Nov 2009
Old 11-01-2009 , 11:47   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#9

I have tested all metamod 1.8 beta snapshoot, L4D2 Demo dedicated Linux server crash all time.

Gnu/Linux Ubuntu 9.04
Kernel 2.6.31
glib 2.0

PHP Code:
[evilpdor@Antima ~/hlds/left4dead2_demo ]$ cat metamod-fatal.log
L 10
/31/2009 02:17:38Could not find path for: bin/tier0_i486.so
[evilpdor@Antima ~/hlds/left4dead2_demo ]$ cat debug.log
----------------------------------------------
CRASHFri Oct 30 22:57:04 CET 2009
Start Line
: ./srcds_linux -console -game left4dead2 -secure +log off -port 27017 +ip 212.**.**.** -tickrate 66 +servercfgfile server.cfg +map c5m1_waterfront.bsp -debug
#0  0xf7f984a0 in ?? ()
No symbol table info available.
End of Source crash report 
No problem in the game listen server, metamod work correctly.
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xer
Junior Member
Join Date: Jul 2009
Old 11-01-2009 , 13:59   Re: Metamod:Source 1.8 in Beta w/ L4D2 Support
#10

Quote:
Originally Posted by EvilPdor View Post
L 10/31/2009 - 02:178: Could not find path for: bin/tier0_i486.so
Did you read this error? You must load metamod plugin with correct metamod.vdf file allocated on /addons directory...

go to generate it here:
http://www.metamodsource.net/?go=vdf

choose game: left4dead2 obviously and you'll see that the file is different...

Quote:
Originally Posted by EvilPdor View Post
Start Line: ./srcds_linux -console -game left4dead2 -secure +log off -port 27017 +ip 212.**.**.** -tickrate 66 +servercfgfile server.cfg +map c5m1_waterfront.bsp -debug
Again, wrong, is not the right binaries to use, you can do more damage as you think... i'm talking about srcds_linux... you must use the batch instead...
IMHO, the right command to start a game server, would be:

./srcds_run -console -game left4dead2 +exec server.cfg +map c5m1_waterfront +ip 212.**.**.** -port 27015

from here:
http://forums.steampowered.com/forum...3#post11727623

also... l4d2 and l4d does not need tickrate settings...
remember, do not "daemon" the server for first istance, then, try with HLSW the command "meta version", as i described before, you'll see NOTHING on HLSW, but you'll see the answer from your ssh client, putty i presume.
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