[required]: AMXMODX v1.9.0 or Higher.(The end of support for v1.8.2.) * If you want to compile with 1.8.2, you can use cromchat.inc (by OciXCrom) is required. And no recycle logic is available.
[required]: Cstrike
[required]: Fakemeta
[required]: Hamsandwich
Optional:
If use BIOHAZARD or Zombie Plague Plugin.
Please make re-compile for environment.
line 2,3
Code:
//#define BIOHAZARD_SUPPORT
//#define ZP_SUPPORT
Non-Steam is not supported.
Usage:
Code:
Admin Console command
lm_remove <userid>
- remove all mine. target user.
lm_give <userid>
- give mine. target user. (start amount.)
Client command
+setlaser or +setlm
- ex) bind v +setlaser
- can set lasermine on the wall
+dellaser or +remlmLess than v3.14 (From v3.15, the USE key.)
// ================================================================
// Ammo Settings.
// ================================================================
// round start have ammo.
amx_ltm_amount "1"
// max have ammo and max deploy count.
// but if buymode=0 can not use this setting.
amx_ltm_max_amount "2"
// max deployed count in team.
// Warning: The HL engine supports up to 128 laser.
// So the maximum number per team is limited to 64.
// Claymore mode displays three lasers per piece, so you are limited to 20 per team.
amx_ltm_team_max "10"
// ================================================================
// Buy system Settings.
// ================================================================
// can say cmd buying. 0 is off, 1 is on . (/buy lasermine or /lm)
amx_ltm_buy_mode "1"
// lasermine can buying and deploying team.("ALL", "T" or "TR", "CT")
amx_ltm_buy_team "ALL"
// ================================================================
// Claymore Settings. (Less than v3.14. From v3.15, the deleted.)
// ================================================================
// wire range.
amx_ltm_cm_wire_range "300"
// wire width.
amx_ltm_cm_wire_width "2"
// wire area zone.
// pitch:down 0, back 90, up 180, forward 270(-90)
// yaw :left 90, right -90
//
// wire area center pitch.
amx_ltm_cm_wire_center_pitch "220,290"
// wire area center yaw.
amx_ltm_cm_wire_center_yaw "-25,25"
// wire area left pitch.
amx_ltm_cm_wire_left_pitch "260,290"
// wire area left yaw.
amx_ltm_cm_wire_left_yaw "30,60"
// wire area right pitch.
amx_ltm_cm_wire_right_pitch "260,290"
// wire area right yaw.
amx_ltm_cm_wire_right_yaw "-30,-60"
This seems to be a version of the old amx_tripmine plugin, with a bit of re-written code and a few "fixes??"
The mine doesn't actually explode, players are just killed by the laser that is emitted.
Credit where its due??
Anyway, v3x, i'm waiting for your port with baited breath. (that still being released)?
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.
When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.
When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
ahhh, k, just heard about it "on the grapevine", and was wondering.... tried to get the .sma off the amx forum so i could look at it, but it kept saying there was an error. Well, i'm sure it'll be done when its done ;)
can you add buyable or not cvar
and
amx_lasermine nick command to give a player
i dont want ppl will start buying it and flood the server with lasermine...