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Laser/TripMine Entity v2.3 (19.07.2008)


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   v3x (159)
+ARUKARI-
Senior Member
Join Date: Jul 2004
Location: Japan
Old 03-20-2006 , 22:11   Laser/TripMine Entity v2.3 (19.07.2008)
Reply With Quote #1

Laser/TripMine Entity v2.3


Descliption:
  • Each player can set LaserMine on the wall.

Release Note:
  • Releaseed(Time in JP) Version comment
    ------------------------------------------------
    2006/03/21 1.0 FirstRelease
    2006/04/05 1.2Beta Request by the_aking
    2006/05/17 1.2Beta2 Any bug fixed of 1.2Beta
    2006/05/19 1.2Beta2-1 chat bug fix
    2006/06/09 1.2Beta3 Any change code and bug fix
    2008/02/28 1.5 add maximum set in team.
    2008/03/07 1.6 Any change code and bug fix.
    2008/03/19 1.7 add amx_lasermine_ff,_cbt,_delay. and chat message invisible.
    2008/03/22 1.8 add amx_lasermine_think and cmdline description.
    2008/04/09 1.9a add amx_lasermine_line. rollback old cvars style.
    2008/06/22 2.0RC converted engine to fakemeta
    2008/07/12 2.0 fixed any bugs.
    2008/07/17 2.1 integrated Bio with 2.1
    2008/07/18 2.2 add +dellaser
    2008/07/18 2.3 add ltm_buymode. and startammo revision.

Installation:
Usage:
  • Client command
    / +setlaser (Bio version is +USE key)
    - ex) bind v +setlaser
    - can set lasermine on the wall

    / +dellaser
    - ex) bind j +dellaser
    - can return lasermine in ammo.

    / buy_lasermine
    - ex) bind "F2" "buy_lasermine"
    - buying lasermine

    / say "/buy lasermine" or "/lm"
    - buying lasermine

    / say "/lasermine"
    - show help

Cvars:
  • amx_ltm //1 is on , 0 is off
  • amx_ltm_mode //0 is lasermine, 1 is Tripmine mode
  • amx_ltm_ammo //The setup of ammo (default 2)
  • amx_ltm_fragmoney //A setup for the reward (default 300)
  • amx_ltm_cost //The settlement of the cost (default 2500)
  • amx_ltm_health //The settlement of the degree of durability (default 500)
  • amx_ltm_dmg //The setup of the damage (default 10000)
  • amx_ltm_teammax //The setup of maxset in team.
  • amx_ltm_radius //The setup of radius.
  • amx_ltm_rdmg //The setup of max radius damage.
  • amx_ltm_ff //setup friendly fire.
  • amx_ltm_cbt //can buy and deploy team set.
  • amx_ltm_buymode //saycmd buying. 0 is off, 1 is on
  • amx_ltm_delay //can buying roundstart +sec. (default 15sec)
  • amx_ltm_think //laser think setting.(default and min 0.01: ex-1.0 unlaggnging. but lasers blank)
  • amx_ltm_line //0 is invisible laserline. 1 is visible laserline.
  • amx_ltm_acs // 0 is all, 1 is admin only
  • amx_ltm_glow // 1 is glowing team color for mine. default 0
  • amx_ltm_cmdmode //command mode. (0 is +USE key, 1 is bind, 2 is each)
    Bio version : amx_ltm -> bio_ltm

Required:
  • for BIOHAZARD
    Fakemeta,Cstrike,BIOHAZARD REQUIRED
  • Ver2.*
    Fakemeta,Cstrike REQUIRED
  • old ver1.9
    Engine,Cstrike,FunModule REQUIRED

Credits:
  • ArkShine : Laser/Tripmine for weaponmod
  • Vexd,Buzz_KIll : Vexd_TripMine
  • Cheap_Suit : Radius_Damage
  • GameGuard : /lm, amx_ltm_ff,cbt,delay ideas.
  • s3r : unlagging tests.
  • DevconeS : Weaponmod
  • and more...

Changelog:
Code:
VERSION2.3
add ltm_buymode //say cmd buying. 0 is off, 1 is on.
fixed. ltm_startammo.
fixed. explode message codes.

VERSION2.2
add +dellaser

VERSION2.1
I integrated Bio with 2.1
add ltm_cmdmode.
supported unlimited money.
fixed. mine size.

VERSION2.0
fixed. score bug.
fixed. ltm_dmg.

VERSION2.0 Release Candidate
title changed. "Laser/TripMine Entity"
converted engine to fakemeta.
all cvars changed. amx_lasermine -> amx_ltm.
can apply Cvar immediately.
Limiter cancellation of Cvar.

VERSION1.9 Alpha
add amx_lasermine_line. 0 is invisible laserline. 1 is visible laserline.
rollback old cvars style.

VERSION1.8
add amx_lasermine_think (default 0.01: unlagging value > 0.1)
add all cmdline description.

VERSION1.7
add amx_lasermine_ff //set friendly fire. 1 or 0
add amx_lasermine_cbt //set can buy and deploy team. "T" or "CT" or "ALL"
add amx_lasermine_delay //set can buy roundstart +sec. default "15" = 15secs.
and now test unlag.
 
VERSION1.6
All cvarcmds accesslevel is ADMIN_LEVEL_H.
add amx_lasermine_mode //0 is lasermine,1 is tripmine mode.
add amx_lasermine_radius //set detonate radius.
add amx_lasermine_rdmg //set detonate max damage.
add buy_lasermine //bind key buy_lasermine.
fix teammax bug.
The frag is set with Kill by the blast. 
sorry for poor English...
 
VERSION1.5
say /buy lasermine //cut underbar
add amx_lasermine_teammax cmd //maximum set in team
 
VERSION1.2Beta2
say /buy_lasermine //buying lasermine
say lasermine //show motd
showammo text "LaserMines: %i" -> "LaserMines Ammo: %i/%i"
---------------------------------------------------------------

BIOHAZARD VERSION 1.2
I integrated Bio with 2.1
add ltm_cmdmode.
supported unlimited money.
fixed. mine size.

BIOHAZARD VERSION 1.1
fixed. +grab bug.
default value change. rdmg and radius.
add radius damage kickback, and revision.

BIOHAZARD VERSION 1.0
add bio_ltm_ldmgmode // 0 - damage / frame, 1 - once damage, 2 - damage / seconds.
add bio_ltm_ldmgseconds //ldmgmode 2 only , default 1 (sec)
add bio_ltm_color //0 is team color, 1 is green
add bio_ltm_bright //laser line brightness. default 255.

BIOHAZARD VERSION 0.9
add bio_ltm_acs //1= admin only
add bio_ltm_glow //1 = glowing mine.
fixed. laser hit system.
fixed. breakable mine.

BIOHAZARD VERSION 0.8
fixed. PrecacheSound Error.

BIOHAZARD VERSION 0.7
fixed. laser Hit system.
fixed. can't deploy mine.

BIOHAZARD VERSION 0.6
fixed. ltm_dmg bug.
code synchronized v2.0

BIOHAZARD VERSION 0.5
fixed +use used hungup.

BIOHAZARD VERSION 0.4
hungup(Zlib error) fixed.

BIOHAZARD VERSION 0.2
change deploy cmd. "+setlaser" -> "+USE" key.
add "bio_ltm_startammo" default 1. start set ammo. 0 is off.

BIOHAZARD VERSION 0.1
ver2.0RC recoding for Bio, release.
all cvars changed. bio_ltm_xxx.
Attached Files
File Type: sma Get Plugin or Get Source (lasermine_020.sma - 73358 views - 26.4 KB)
File Type: sma Get Plugin or Get Source (bio_lasermine_011.sma - 34975 views - 32.9 KB)
File Type: cfg ltm_cvars.cfg (1.6 KB, 40329 views)
File Type: cfg bhltm_cvars.cfg (1.6 KB, 28403 views)
File Type: sma Get Plugin or Get Source (lasermine_023.sma - 74630 views - 39.0 KB)
__________________
English is very very difficult!
Now working.

Player Status in DB v0.8 [ 91% ]
LaserMine Entity v3.0 [ 30% ]
- I'm very very busy in real life... i can't this job...

Last edited by +ARUKARI-; 07-19-2008 at 10:31. Reason: v2.3 and bio 1.4 release.
+ARUKARI- is offline
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-21-2006 , 10:51  
Reply With Quote #2

Did you make ALL of this yourself?
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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MattOG
Senior Member
Join Date: May 2005
Old 03-21-2006 , 11:38  
Reply With Quote #3

This seems to be a version of the old amx_tripmine plugin, with a bit of re-written code and a few "fixes??"

The mine doesn't actually explode, players are just killed by the laser that is emitted.

Credit where its due??

Anyway, v3x, i'm waiting for your port with baited breath. (that still being released)?
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 03-21-2006 , 11:52  
Reply With Quote #4



nice in cs, good work man ;)
Deviance is offline
Pop
Member
Join Date: Mar 2006
Old 03-21-2006 , 18:06  
Reply With Quote #5

Works perfectly.
Pop is offline
T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-21-2006 , 18:32  
Reply With Quote #6

Quote:
Originally Posted by MattOG
This seems to be a version of the old amx_tripmine plugin, with a bit of re-written code and a few "fixes??"

The mine doesn't actually explode, players are just killed by the laser that is emitted.

Credit where its due??

Anyway, v3x, i'm waiting for your port with baited breath. (that still being released)?
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.

When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
T(+)rget is offline
+ARUKARI-
Senior Member
Join Date: Jul 2004
Location: Japan
Old 03-21-2006 , 20:16  
Reply With Quote #7

Quote:
Originally Posted by v3x
Did you make ALL of this yourself?
I have known Tripmine since AMX.

I wanted to use that Laser for the attack.

Therefore, a former code is decided to be said as Vexd_tripmine.

The codes which I wrote again are Laser, Score, Money, Progressbar, Vexd to Engine and cvar settings.
__________________
English is very very difficult!
Now working.

Player Status in DB v0.8 [ 91% ]
LaserMine Entity v3.0 [ 30% ]
- I'm very very busy in real life... i can't this job...
+ARUKARI- is offline
v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-21-2006 , 21:16  
Reply With Quote #8

Add credits.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
v3x is offline
MattOG
Senior Member
Join Date: May 2005
Old 03-22-2006 , 00:08  
Reply With Quote #9

Quote:
Originally Posted by T(+)rget
It was a conversion of what I released on AMX Mod, and no its not a simple conversion since I had written damage natives into VexdUM module which AMXX currently doesn't support without using FakeMeta which would be rather messy to code into 1 plugin.

When I find time I will start working on eFX module for AMXX which'll be similar to engine but without forward functionality since its already implemented in FakeMeta and a few other things cut.
ahhh, k, just heard about it "on the grapevine", and was wondering.... tried to get the .sma off the amx forum so i could look at it, but it kept saying there was an error. Well, i'm sure it'll be done when its done ;)
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the_aking
Member
Join Date: Oct 2005
Old 04-04-2006 , 06:20  
Reply With Quote #10

can you add buyable or not cvar
and
amx_lasermine nick command to give a player
i dont want ppl will start buying it and flood the server with lasermine...
the_aking is offline
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