Random Monster Fun 1.1.204 (released: December 15, 2007)
This plugin will spawn random monsters on random people at random times. Why? Because it's funny.
For each individual player, approximately every 5 minutes, RMF will randomly decide whether to spawn monsters on that player or not. The player must be alive and the freeze time for the current round must be over for monsters to spawn.
Table of Contents
Support
Installation
Options (CVARS)
Additional Requirement(s)
Change Log
Installation Files
Support
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You can receive support for this plugin either within this thread or on the GameSurge IRC network, channel
#mixedberry. Non-Steam servers are not supported.
Installation
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Default File Locations:- .\gamemod\addons\amxmodx\plugins\rmf.amxx
- .\gamemod\addons\amxmodx\configs\rmf.ini (sample provided with this plugin)
- .\gamemod\monster_precache.cfg (provided with monster mod)
Options (CVARS)
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rmf_chance <iPercent>
Specifies the 1 in
iPercent chance of having a monster spawned per event (approximately 5 minute interval).
The default is
10.
Setting this value to 1 would result in monsters spawning every event.
rmf_precache_file <cFileLocation>
Specifies the location and name of the monster precache file that came with Monster Mod.
If left blank, as it is by default, file is assumed to be .\
gamemod\monster_precache.cfg
rmf_ini_file <cFileLocation>
Specifies the location and name of the ini file that tells RMF which monsters to spawn and how many of each.
If left blank, as it is by default, file is assumed to be .\
gamemod\addons\amxmodx\configs\rmf.ini. Only monsters that were precached by Monster Mod will be spawned.
Additional Requirement(s)
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The "Monster Mod" metamod plugin must be installed for this plugin to work. You can find the version I use for *Windows* below. If anyone has a version of Monster Mod for Linux, please let me know.
If you already have a copy of Monster Mod installed, you certainly don't need this. If you're using the version I supplied, follow these steps to install:
Step 1
Extract everything in the monster.zip file directly into your mod folder (i.e. cstrike, dod, etc.), maintaining the folder structure within the ZIP.
Step 2
Add the following to your metamod.ini file:
Quote:
win32 addons/monster/dlls/monster_mm.dll
|
Step 3
Edit the extracted .\
gamemod\monster_precache.cfg file to your heart's content. Don't go overboard though. My server can only handle about 5 different monsters being precached at a time. Your mileage may vary.
Change Log
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[2007-12-15] v1.1.204- Monsters are killed on round end now rather than upon round start. This fixes an issue where players could die when they spawn, as the monster is in the process of dying.
Installation Files
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