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[CS:GO] Making func_breakable temporary invisible & non-collidable
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KissLick
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Join Date: Nov 2012
Location: void
04-11-2016 , 07:22 Re: [CS:GO] Making func_breakable temporary invisible & non-collidable
#
3
Try to play with
renderamt
and try SDKHooks for collisions.
Or you can try to teleport the entity out of the map if you need to temporary remove it.
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