Thank you. Use of
random_num for color and entity types instead of 1 color and 1 ent really made a difference in the latest release.
I like the sprite from
Pope Lightning a lot to finish this fun project with 7 actual bolts coming down on opponents. Might as well make it do 1 of 7 random acts to boot.
Right now it blasts you up in the air and heals random amounts with random temp entity effects and random colors for visuals. The Alpha version shows
te_beamcylinder being used. Most of the photos show
torus effect.
Disk effect gives me ideas with camper, gun sights, radar, rain drops, etc.