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Magic Missiles (Updated 02/26/2019)


  
 
 
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 04-13-2019 , 16:16   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #9

Thank you. Use of random_num for color and entity types instead of 1 color and 1 ent really made a difference in the latest release.



I like the sprite from Pope Lightning a lot to finish this fun project with 7 actual bolts coming down on opponents. Might as well make it do 1 of 7 random acts to boot.

Right now it blasts you up in the air and heals random amounts with random temp entity effects and random colors for visuals. The Alpha version shows te_beamcylinder being used. Most of the photos show torus effect. Disk effect gives me ideas with camper, gun sights, radar, rain drops, etc.



Attached Images
File Type: jpg magic_Missile.jpg (54.0 KB, 567 views)
File Type: jpg magic_Missile2.jpg (69.6 KB, 588 views)
File Type: jpg dark with fog.jpg (58.8 KB, 599 views)
File Type: jpg winter_vortex.jpg (97.5 KB, 581 views)
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Last edited by DJEarthQuake; 04-14-2019 at 13:52.
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