View Single Post
V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 02-25-2010 , 04:55   Re: [INC] L4D2 Infected Spawn API v1.3
Reply With Quote #22

Quote:
Originally Posted by AtomicStryker
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale.
Now I no free time for it, after 01/03/10 I'll update api .
Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost:
PHP Code:
    if (IsFinale() && !inFinaleAlso && !isGhostsFinale()) return false;
    
    if (
IsFinale() && !isGhostsFinale()) {
        new 
bool:result=InfectedForceGhostFinale(client);
        if (
result && SavePosTeleportEntity(clientAbsOriginEyeAnglesVelocity);    
        return 
result;
    } 
Quote:
Originally Posted by Visual77 View Post
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?
Sig "OnEnterGhostState" not used in Infected Fix plugin.

Last edited by V10; 02-25-2010 at 11:52.
V10 is offline