Quote:
Originally Posted by AtomicStryker
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale.
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Now I no free time for it, after 01/03/10 I'll update api .
Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost:
PHP Code:
if (IsFinale() && !inFinaleAlso && !isGhostsFinale()) return false;
if (IsFinale() && !isGhostsFinale()) {
new bool:result=InfectedForceGhostFinale(client);
if (result && SavePos) TeleportEntity(client, AbsOrigin, EyeAngles, Velocity);
return result;
}
Quote:
Originally Posted by Visual77
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Sig "OnEnterGhostState" not used in Infected Fix plugin.