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[INC] [L4D2] Infected Spawn API v1.6.1


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Visual77
Veteran Member
Join Date: Jan 2009
Old 02-21-2010 , 13:25   Re: [INC] L4D2 Infected Spawn API v1.3
Reply With Quote #21

Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 02-25-2010 , 04:55   Re: [INC] L4D2 Infected Spawn API v1.3
Reply With Quote #22

Quote:
Originally Posted by AtomicStryker
While that Sig is 100% correct, it appears Valve removed that function or it isnt loaded anymore. I suggest you update your API to only use default ghosting, even during finale.
Now I no free time for it, after 01/03/10 I'll update api .
Temporary fix - remove from l4d2_InfectedSpawnApi.inc, from function InfectedForceGhost:
PHP Code:
    if (IsFinale() && !inFinaleAlso && !isGhostsFinale()) return false;
    
    if (
IsFinale() && !isGhostsFinale()) {
        new 
bool:result=InfectedForceGhostFinale(client);
        if (
result && SavePosTeleportEntity(clientAbsOriginEyeAnglesVelocity);    
        return 
result;
    } 
Quote:
Originally Posted by Visual77 View Post
Those sigs has to be updated on http://forums.alliedmods.net/showthread.php?t=114954 aswell?
Sig "OnEnterGhostState" not used in Infected Fix plugin.

Last edited by V10; 02-25-2010 at 11:52.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-20-2010 , 23:58   Re: [INC] [L4D2] Infected Spawn API v1.4
Reply With Quote #23

Version 1.4 released
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 04-30-2010 , 03:13   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #24

Version 1.5 released, InfectedAPI.txt not updated, reuploaded only.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 10-23-2010 , 04:41   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #25

NEW GAMEDATA BY V10

NOTE: I asked V10 if he could send the new version for us, and he agreed, he just wants help us. Thank you V10 for support our L4D2 servers.

Attached Files
File Type: txt InfectedAPI.txt (1.5 KB, 363 views)
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 01-25-2011 , 21:30   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #26

Plugin file SampleInfectedAPI isnt compileing could you post the .smx please
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-30-2011 , 10:45   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #27

Quote:
Originally Posted by RavenDan29 View Post
Plugin file SampleInfectedAPI isnt compileing could you post the .smx please
Thats because it uses a custom include file.
You need to use the local compiler.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-24-2011 , 15:16   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #28

does this fix the weird inviseable charger bug?
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carlos moschen
Member
Join Date: Jan 2011
Old 07-28-2011 , 10:53   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #29

@V10: if I put this plugin, the tanks are born with all maps??
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-30-2011 , 20:11   Re: [INC] [L4D2] Infected Spawn API v1.5
Reply With Quote #30

Does this allow/fix the two infected limit on L4D2 or will there still be only 2 infected at one time at any given time?
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