Thread: Hlds vs Rehlds
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Supremache
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Join Date: Sep 2019
Location: Egypt
Old 11-05-2020 , 17:08   Hlds vs Rehlds
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I really didn't know they are different in scripting.
today i made simple plugin for give/take/set money and it's working on hlds but when i tested it on rehlds didn't work.
Did message mode work on rehlds or not !!???

Working only on hlds !!!!!

Code:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <cstrike> #define PLUGIN "Gold Control" #define VERSION "0.0.1" #define AUTHOR "Supremache" new szTargetId[32]; new iGiveTarget[32]; new iSetTarget[32]; new iTakeTarget[32]; public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_clcmd("say /gold", "cmdGoldSystem")     register_clcmd("GiveAmount", "GiveAmountMessageModeHandler");     register_clcmd("SetAmount", "SetAmountMessageModeHandler");     register_clcmd("TakeAmount", "TakeAmountMessageModeHandler");     // Add your code here... } public cmdGoldSystem(id) {     new iPlayerMenu = menu_create("\yGold System\r: Choose a player", "GoldHandler");     new iPlayers[32],         iNum,         szUserID[32],         szUserName[32];         get_players(iPlayers, iNum, "ch");         for(new iPlayer, i; i < iNum; i++) {         iPlayer = iPlayers[i];         get_user_name( iPlayer, szUserName, charsmax(szUserName));         num_to_str(get_user_userid(iPlayer), szUserID, charsmax(szUserID));         menu_additem(iPlayerMenu, szUserName, szUserID);     }     menu_display(id, iPlayerMenu); } public GoldHandler(id, iPlayerMenu, iItem) {     if(iItem != MENU_EXIT) {         new iAccess,             szData[6],             szName[32],             iCallback,             iUserID,             iPlayer;         menu_item_getinfo(iPlayerMenu, iItem, iAccess, szData, charsmax(szData), szName, charsmax(szName), iCallback);                 iUserID = str_to_num( szData );         iPlayer = find_player( "k", iUserID );                 ChoosePlayer( id, iPlayer );     }     menu_destroy(iPlayerMenu);     return PLUGIN_HANDLED; } public ChoosePlayer( id, Choosen ) {     new iMainMenu,         szData[ 128 ],         szChoosen[ 5 ],         szUserName[32];         get_user_name( Choosen, szUserName, charsmax(szUserName));     formatex( szData, charsmax(szData), "Chose which option do ^nyou want to use on this player: \r%s", szUserName);     iMainMenu = menu_create( szData, "Player_Handler" );         num_to_str( Choosen, szChoosen, charsmax( szChoosen ) );            formatex(szData, charsmax(szData), "Give Golds");     menu_additem(iMainMenu, szData, szChoosen);     formatex(szData, charsmax(szData), "Set Golds");     menu_additem(iMainMenu, szData, szChoosen);     formatex(szData, charsmax(szData), "Take Golds");     menu_additem(iMainMenu, szData, szChoosen);     menu_display( id, iMainMenu );     return PLUGIN_HANDLED; } public Player_Handler(id, iPlayerMenu, iItem) {     if(iItem != MENU_EXIT) {         new iAccess, iCallBack;         menu_item_getinfo(iPlayerMenu, iItem, iAccess, szTargetId, charsmax(szTargetId), _, _, iCallBack);                 switch(iItem) {             case 0: client_cmd(id, "messagemode GiveAmount");             case 1: client_cmd(id, "messagemode SetAmount");             case 2: client_cmd(id, "messagemode TakeAmount");         }     }     menu_destroy(iPlayerMenu); } public GiveAmountMessageModeHandler(id) {     new iUserId = str_to_num(szTargetId);     iGiveTarget[id] = find_player("k", iUserId);         new szUserName[32], szTargetName[32]     if(iGiveTarget[id] && is_user_connected(iGiveTarget[id])) {         new szInput[32], iAmount;         read_argv(1, szInput, charsmax(szInput));         iAmount = str_to_num(szInput);                 if(iAmount > 0) {             cs_set_user_money(iGiveTarget[id], cs_get_user_money(iGiveTarget[id]) + iAmount);             get_user_name( id, szUserName, charsmax(szUserName));             get_user_name( iGiveTarget[id], szTargetName, charsmax(szTargetName));                         client_print( 0, print_chat, "[ADMIN] %s gave %d gold for %s", szUserName, iAmount, szTargetName)         }     } } public SetAmountMessageModeHandler(id) {     new iUserId = str_to_num(szTargetId);     iSetTarget[id] = find_player("k", iUserId);         new szUserName[32], szTargetName[32]     if(iSetTarget[id] && is_user_connected(iSetTarget[id])) {         new szInput[32], iAmount;         read_argv(1, szInput, charsmax(szInput));         iAmount = str_to_num(szInput);                 if(iAmount >= 0) {             cs_set_user_money(iSetTarget[id], iAmount);             get_user_name( id, szUserName, charsmax(szUserName));             get_user_name( iSetTarget[id], szTargetName, charsmax(szTargetName));                         client_print( 0, print_chat, "[ADMIN] %s set %d gold for %s", szUserName, iAmount, szTargetName)         }     } } public TakeAmountMessageModeHandler(id) {     new iUserId = str_to_num(szTargetId);     iTakeTarget[id] = find_player("k", iUserId);         new szUserName[32], szTargetName[32]     if(iTakeTarget[id] && is_user_connected(iTakeTarget[id])) {         new szInput[32], iAmount;         read_argv(1, szInput, charsmax(szInput));                 get_user_name( id, szUserName, charsmax(szUserName));         get_user_name( iGiveTarget[id], szTargetName, charsmax(szTargetName));         iAmount = str_to_num(szInput);                 if(iAmount > 0) {             if( iAmount >= cs_get_user_money(iTakeTarget[id]) ) {                 cs_set_user_money(iTakeTarget[id], 0);                 client_print( 0, print_chat, "[ADMIN] %s take all golds from %s", szUserName, iAmount, szTargetName)                }             else {                 cs_set_user_money(iTakeTarget[id], cs_get_user_money(iGiveTarget[id]) - iAmount);                 client_print( 0, print_chat, "[ADMIN] %s take %d gold from %s", szUserName, iAmount, szTargetName)             }         }     } }
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Last edited by Supremache; 11-05-2020 at 18:12.
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