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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 03-30-2016 , 06:47   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #165

Quote:
Originally Posted by Synthax View Post
I too am having this bug (Not sure if it's your fault ClassicGuzzi) and I believe that it is caused by the Ghostmode [Redux] plugin. The clarify the issue here, when a player is on red and switches to blue team (they must be alive) they are placed back at spawn, allowing runners to escape traps.

Edit: I wonder if mp_forceautoteam would fix the respawn glitch? I'll report back as to whether it does/does not.
Yeah, if you force team blue, and you don't allow specs, the plugin will work as intended, I never had this issues because I used to set up those two things whenever a deathrun map was on the server (using Ultimate Map Chooser).

Quote:
Originally Posted by Synthax View Post
Is the plugin overriding the game description anymore? Doesn't seem to be for me.
I think that steamtools doesn't work anymore, I'll use steamworks in the next version (probably this weekend). I still I have to change every extension so they aren't obligatory for the plugin to work (I use tf2 attributes to stop the fall damage, even if you don't use that, the plugin still ask you for that extension right now).
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