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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 05-01-2019 , 08:05   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #50

Quote:
Originally Posted by Dragokas
Do you have a guide how correctly setup a debugger?
No currently i have no guide nor wiki for features in BasicPawn. I will add them later on GitHub.
You have to setup client, server and sourcemod directory in your configs.

If you use local host, client and server are the same game directory.
If you use scrds, client will be the game directory and server the scrds directory.



Quote:
Originally Posted by Dragokas
Double click on tab - Close this tab
Middle mouse button closes the tab already.

Quote:
Originally Posted by Dragokas
Sometimes I need to convert code to a new syntax
I dont think this should be a main feature. However, you could port it as a BasicPawn plugin using C# or VB.NET (Required references here).

Quote:
Originally Posted by Dragokas
When I add "public" to function it doesn't apper in Object Broswser.
Press F5 (Shift+F5 for all tabs) to re-run the syntax parsing task manualy. After its completed it will add all missing entries into the Object Browser.
Syntax parsing happens automatically every 60sec, variable syntax parsing every 10sec.
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