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[L4D] Beta Reloading Animations


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Author
Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Plugin ID:
3574
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Left 4 Dead Beta Reloading Animations
    Old 03-16-2013 , 03:46   [L4D] Beta Reloading Animations
    Reply With Quote #1

    Left 4 Dead - Beta Reloading Animations
    (by Timocop)
    This is my first Post, please don't slap me!


    Well, nothing to say about that. Here is the .sp/.smx. file.

    And here you can see a sexy YouTube Video:
    http://youtu.be/66Nidu4IH7A

    Be happy, i'm still watching you!

    PLUGIN CONVARS

    Code:
    / [-1 = DISABLED] <The Pickup Reload Layer Sequence>
    // -
    // Default: "39"
    l4dbeta_autoshotgun_pickuplayer "39"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "39"
    l4dbeta_autoshotgun_swtichlayer "39"
    
    // [1/0 BLOCK/DON'T BLOCK] <Shove is blocked while you Reload>
    // -
    // Default: "0"
    l4dbeta_block_shove "0"
    
    // [-1 = DISABLED] <The Empty Reload Layer Sequence>
    // -
    // Default: "17"
    l4dbeta_dpistol_empty_reloadlayer "17"
    
    // [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
    // -
    // Default: "1.2"
    l4dbeta_dpistol_empty_reloadtime "1.2"
    
    // [-1 = DISABLED | 13 = OTHER] <The Normal Reload Layer Sequence>
    // -
    // Default: "-1"
    l4dbeta_dpistol_normal_reloadlayer "-1"
    
    // [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
    // -
    // Default: "0.8"
    l4dbeta_dpistol_normal_reloadtime "0.8"
    
    // [-1 = DISABLED] <The Pickup Layer Sequence>
    // -
    // Default: "5"
    l4dbeta_dpistol_pickuplayer "5"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "9"
    l4dbeta_dpistol_swtichlayer "9"
    
    // [-1 = DISABLED] <The Empty Reload Layer Sequence>
    // -
    // Default: "15"
    l4dbeta_huntingrifle_empty_reloadlayer "15"
    
    // [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
    // -
    // Default: "1.2"
    l4dbeta_huntingrifle_empty_reloadtime "1.2"
    
    // [-1 = DISABLED | 7 = OTHER] <The Normal Reload Layer Sequence>
    // -
    // Default: "-1"
    l4dbeta_huntingrifle_normal_reloadlayer "-1"
    
    // [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
    // -
    // Default: "0.9"
    l4dbeta_huntingrifle_normal_reloadtime "0.9"
    
    // [-1 = DISABLED] <The Pickup Layer Sequence>
    // -
    // Default: "5"
    l4dbeta_huntingrifle_pickuplayer "5"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "7"
    l4dbeta_huntingrifle_swtichlayer "7"
    
    // [-1 = DISABLED] <The Empty Reload Layer Sequence>
    // -
    // Default: "9"
    l4dbeta_pistol_empty_reloadlayer "9"
    
    // [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
    // -
    // Default: "1.2"
    l4dbeta_pistol_empty_reloadtime "1.2"
    
    // [-1 = DISABLED | 7 = OTHER] <The Normal Reload Layer Sequence>
    // -
    // Default: "-1"
    l4dbeta_pistol_normal_reloadlayer "-1"
    
    // [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
    // -
    // Default: "0.9"
    l4dbeta_pistol_normal_reloadtime "0.9"
    
    // [-1 = DISABLED] <The Pickup Layer Sequence>
    // -
    // Default: "11"
    l4dbeta_pistol_pickuplayer "11"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "15"
    l4dbeta_pistol_swtichlayer "15"
    
    // [-1 = DISABLED] <The Pickup Reload Layer Sequence>
    // -
    // Default: "18"
    l4dbeta_pumpshotgun_pickuplayer "18"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "18"
    l4dbeta_pumpshotgun_swtichlayer "18"
    
    // [-1 = DISABLED] <The Empty Reload Layer Sequence>
    // -
    // Default: "18"
    l4dbeta_rifle_empty_reloadlayer "18"
    
    // [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
    // -
    // Default: "1.2"
    l4dbeta_rifle_empty_reloadtime "1.2"
    
    // [-1 = DISABLED | 16 = OTHER] <The Normal Reload Layer Sequence>
    // -
    // Default: "-1"
    l4dbeta_rifle_normal_reloadlayer "-1"
    
    // [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
    // -
    // Default: "1.0"
    l4dbeta_rifle_normal_reloadtime "1.0"
    
    // [-1 = DISABLED] <The Pickup Layer Sequence>
    // -
    // Default: "8"
    l4dbeta_rifle_pickuplayer "8"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "14"
    l4dbeta_rifle_swtichlayer "14"
    
    // [-1 = DISABLED] <The Empty Reload Layer Sequence>
    // -
    // Default: "15"
    l4dbeta_smg_empty_reloadlayer "15"
    
    // [1.0 = DISABLED] <Time to Block the Empty Reload Sequence>
    // -
    // Default: "1.3"
    l4dbeta_smg_empty_reloadtime "1.3"
    
    // [-1 = DISABLED | 13 = OTHER] <The Normal Reload Layer Sequence>
    // -
    // Default: "-1"
    l4dbeta_smg_normal_reloadlayer "-1"
    
    // [1.0 = DISABLED] <Time to Block the Normal Reload Sequence>
    // -
    // Default: "0.7"
    l4dbeta_smg_normal_reloadtime "0.7"
    
    // [-1 = DISABLED] <The Pickup Reload Layer Sequence>
    // -
    // Default: "5"
    l4dbeta_smg_pickuplayer "5"
    
    // [-1 = DISABLED] <The Swtich Layer Sequence>
    // -
    // Default: "9"
    l4dbeta_smg_swtichlayer "9"
    VERSION CHANGES

    Code:
    Changes:
    2.1 Fixes & Optimization
    2.0 Fixes & Advanced Settings (ConVars)
    1.2 Added 'Change Weapon' Animation
    1.1 Fixes
    1.0 Release
    Attached Files
    File Type: sp Get Plugin or Get Source (l4dbetareloading6_advanced.sp - 4906 views - 25.4 KB)
    __________________

    Last edited by Timocop; 08-24-2013 at 00:18. Reason: New Version
    Timocop is offline
    Chuckl4d
    Junior Member
    Join Date: Jul 2012
    Old 03-25-2013 , 02:46   Re: [L4D] Beta Reloading Animations
    Reply With Quote #2

    Just awesome!
    Chuckl4d is offline
    pisdone
    Member
    Join Date: Sep 2010
    Location: Italy
    Old 03-26-2013 , 17:32   Re: [L4D] Beta Reloading Animations
    Reply With Quote #3

    This really gives L4D a fresh new style, my friends are quite happy actually, and me too. The only "bad" thing are shotguns (both semi and auto)...why no new animations for them? At least I don't see a different "pickup" or "reloading" animation for shotguns, while the video shows them
    pisdone is offline
    Timocop
    AlliedModders Donor
    Join Date: Mar 2013
    Location: Germany
    Old 03-26-2013 , 17:43   Re: [L4D] Beta Reloading Animations
    Reply With Quote #4

    Quote:
    Originally Posted by pisdone View Post
    The only "bad" thing are shotguns (both semi and auto)...why no new animations for them? At least I don't see a different "pickup" or "reloading" animation for shotguns, while the video shows them
    Well, the Shotguns (Pump/Auto) already have the orginal empty reloading animation, i don't need to mod it.
    __________________
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    disawar1
    AlliedModders Donor
    Join Date: Aug 2011
    Location: Russian
    Old 03-27-2013 , 03:20   Re: [L4D] Beta Reloading Animations
    Reply With Quote #5

    It's is a good demonstration of where ChangeEdictState native can be used.
    __________________
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    disawar1 is offline
    disawar1
    AlliedModders Donor
    Join Date: Aug 2011
    Location: Russian
    Old 04-04-2013 , 12:58   Re: [L4D] Beta Reloading Animations
    Reply With Quote #6

    Bug report.
    Code:
    L 04/04/2013 - 20:32:29: [SM] Native "GetEntProp" reported: Property "m_isDualWielding" not found (entity 217/weapon_pain_pills)
    L 04/04/2013 - 20:32:29: [SM] Displaying call stack trace for plugin "l4dbetareloading4.smx":
    L 04/04/2013 - 20:32:29: [SM]   [0]  Line 224, l4dbetareloading4.sp::WeaponPickupAnimation()
    __________________
    > Contact me in Steam for private works.
    Sourcemod, GitHub, Bitbucket, DeviantArt
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    Marcus101RR
    Veteran Member
    Join Date: Aug 2009
    Location: Tampa, FL
    Old 04-05-2013 , 02:46   Re: [L4D] Beta Reloading Animations
    Reply With Quote #7

    Those reload animations should only happen on an EMPTY clip, can you fix that or add a convar?
    __________________
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    Timocop
    AlliedModders Donor
    Join Date: Mar 2013
    Location: Germany
    Old 04-05-2013 , 18:04   Re: [L4D] Beta Reloading Animations
    Reply With Quote #8

    Quote:
    Originally Posted by Marcus101RR View Post
    Those reload animations should only happen on an EMPTY clip, can you fix that or add a convar?

    Added in 'l4dbetareloading5_advanced.sp'
    __________________
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    Marcus101RR
    Veteran Member
    Join Date: Aug 2009
    Location: Tampa, FL
    Old 04-06-2013 , 00:33   Re: [L4D] Beta Reloading Animations
    Reply With Quote #9

    Quote:
    Originally Posted by Timocop View Post
    Added in 'l4dbetareloading5_advanced.sp'
    Genius sir, award gold star. It also seems you added blocking of extended reloading sequences so that players can only shoot once the gun has been fully cocked. Am I right?
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    Timocop
    AlliedModders Donor
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    Location: Germany
    Old 04-06-2013 , 17:51   Re: [L4D] Beta Reloading Animations
    Reply With Quote #10

    Quote:
    Originally Posted by Marcus101RR View Post
    Genius sir, award gold star. It also seems you added blocking of extended reloading sequences so that players can only shoot once the gun has been fully cocked. Am I right?
    Yes.
    __________________

    Last edited by Timocop; 04-12-2013 at 00:24. Reason: Retarded...again...
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