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Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 04-25-2019 , 12:27   Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Reply With Quote #41

Quote:
Originally Posted by Dragokas View Post
Or better, if you could make it support relative paths, like:
I think its better when i add a propper Pre/Post-build events that you can edit in the configs and scrap the "Shell". Otherwise its getting pretty confusing. The BasicPawn CompileSource function is already pretty bloated.

Quote:
Originally Posted by Dragokas View Post
I also tried to use there "%inputfolder%" as pre-defined macro for your "Shell", but it doesn't accept it.
- %inputfilename%/%inputfolder% - Only works when the tab file is valid (on disk).
- %includes%/%compiler%/%output% - Only work when the include/compiler/output paths are set manualy.
"Shell" is pretty old and flawed, better dont use it. Ill replace it with Pre/Post-build events in the future.

Quote:
Originally Posted by Dragokas View Post
"MS Visual Studio" F12 shortcut for "Go to definition"
BasicPawn isnt much context aware to determind what is where located. Thats why i put "List references" instead.
However, i could add shortcuts for "List references" and make the information tab accept keyboard inputs too.

Quote:
Originally Posted by Dragokas View Post
I don't quite understand how to use autocomplete feature.
Its not much different. You just have to hold "Ctrl" now.
To display all available shortcuts Go: Help > Special Controls

Quote:
Originally Posted by Dragokas View Post
why I can't setup paths via "Default" config name.
The "Default" config is read-only. Its cant be modified. Its mostly used for working out-of-the-box.
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