View Single Post
Author Message
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-19-2011 , 07:28   Zombie:Reloaded Addons
Reply With Quote #1

Zombie:Reloaded Addons

This is a collection of third party addon plugins for Zombie:Reloaded. For support, visit their threads.

Note: Some plugins require Zombie:Reloaded 3.0 Beta 2 r646 or newer because they depend on ZR's API. This is just a minimum requirement and we recommend using the latest stable patch.

Allow Flashlight
Post: http://forums.alliedmods.net/showthr...11#post1505611

Prevents maps from disabling the flashlight. Simple but necessary.

Beacon Last Human
Thread: http://forums.alliedmods.net/showthread.php?p=1640215

Adds a beacon effect to the last human for a specified amount of time.

Class Info Printer
Thread: http://forums.alliedmods.net/showthread.php?t=206145

Prints class info to the chat on infect or on human.

Grenade Effects
Thread: http://forums.alliedmods.net/showthread.php?t=159579

Changes a smoke grenade to be a freeze grenade, and flashbang is changed to a flashlight.

JetPack
Thread: http://forums.alliedmods.net/showthread.php?t=159575

Allows humans to use a jetpack while holding down both duck and jump buttons.

Laser mines
Thread: http://forums.alliedmods.net/showthread.php?t=173632

Plants a laser mine to the wall to kill zombies.

Last Human Resistance
Thread: http://forums.alliedmods.net/showthread.php?p=1678105

Blocks infection for the last x humans. Instead zombies will be able hurt them to death.

Lights
Thread: http://forums.alliedmods.net/showthread.php?t=166686

Custom lights for player. Userful on night maps.

No Armor For Zombies
Post: http://forums.alliedmods.net/showthr...11#post1532111

Remove armor from zombies.

No Zombie Flashlights
Post: http://forums.alliedmods.net/showthr...39#post1534039

Simple plugin that restricts flashlights for zombies. Use it with Lights.

Pistol Camp
Thread: http://forums.alliedmods.net/showthread.php?t=96685

Forces players to use their pistol when they crouch.

Poison Thrower
Thread: http://forums.alliedmods.net/showthread.php?t=159541

Allows zombies to throw poison and infect humans.

Repeat Kill Detector
Thread: http://forums.alliedmods.net/showthread.php?t=161254

Disables respawning on maps with repeat (AFK) killers.

Round Time Extender
Thread: http://forums.alliedmods.net/showthread.php?t=156712

It allows for mp_roundtime to be up to 346 minutes.

Tools
Thread: http://forums.alliedmods.net/showthread.php?t=206141

Provides some more class attribute natives.

Unlimited Ammo
Thread: http://forums.alliedmods.net/showthread.php?t=107900

Gives unlimited ammo to everyone, without need for reloading.

ZM to ZR configs of maps converter
Thread: http://forums.alliedmods.net/showthread.php?t=134435

This is not a plugin, but a bash script (*nix systems) for converting old Zombie Mod config files to ZR config files. It might be useful if you have some old ZM map configs you need to convert in a batch.

Zombie Claws
Thread: http://forums.alliedmods.net/showthread.php?t=159576

Zombies will see their claws.

Zombie Explode
Thread: https://forums.alliedmods.net/showthread.php?t=186593

Make that humans can kill zombies with knife.

Zombie:Reloaded Infect Options
Thread: http://forums.alliedmods.net/showthread.php?t=185128

Adds more options to any infected zombie: teleport to spawn, freeze or disarm for a few seconds.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 01-19-2013 at 06:15.
rhelgeby is offline
Send a message via MSN to rhelgeby