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[ZR] PistolCamp v1.0.1


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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 07-07-2009 , 17:32   [ZR] PistolCamp v1.0.1
Reply With Quote #1

PISTOLCAMP v1.0.1
Last Updated: July 14, 2009


.: Description :.
This plugin will force players to use their pistol when they crouch and attempt to fire their primary weapon, thereby leveling the playing field for zombies, especially on ZR servers with unlimited ammo. This makes tough vent camping a thing of the past and is especially useful in conjunction with ZR's volumetric anti-camping features. If a player is found to not have a pistol when they crouch, they are given a deagle and are automatically switched to it when they attempt to fire their primary weapon again.

.: Requirements :.
* Latest stable version of SourceMod highly recommended, but most any recent version should do just fine.

.: Special Thanks :.
* ke0's Gaming Arena (www.ke0.us) - Testing and Support

.: Developer Notes :.
Please keep in mind this plugin is still in development. That being said, any comments, questions, suggestions, and complaints are more than welcome. Please report any bugs you may find, though I promise I will try and keep them to a minimum.

.: Release Notes :.
v1.0.1
* Added checks that ensure the client is connected and in-game before any action is taken on him or her.
* Added weapon_knife as an exception to the rule.
* Fixed the seemingly random crashes probably having to do with one or both of the things mentioned above.
v1.0.0
* Full public release.

.: To-do List:.
* Make a cvar for the weapon to give a player if they don't have a pistol to switch to.

.: Download :.
Attached Files
File Type: sp Get Plugin or Get Source (pistolrule.sp - 2605 views - 1.6 KB)

Last edited by Grey Echo; 07-16-2009 at 18:53.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-07-2009 , 17:52   Re: [ZR] PistolCamp v1.0.0
Reply With Quote #2

Nice!
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-07-2009 , 21:44   Re: [ZR] PistolCamp v1.0.0
Reply With Quote #3

Nice idea. This is a feature that actually could be built into ZR.

Don't know if plugins posted here will be reviewed and approved. Make a post in the "new plugins" forum too with some general info, and link to this thread in the first post.

Just like bailopan did with his plugin: http://forums.alliedmods.net/showthread.php?t=58388 (see second post)

This is probably how we'll do it too. Plugin thread and a link to this forum.

Suggestion: Make a CVAR for the weapon to give if they don't have a pistol. To avoid hard coding the deagle weapon. This variable should be checked up in a pistol list for validation and preventing errors, of course.
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Last edited by rhelgeby; 07-07-2009 at 21:48.
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Atspulgs
Senior Member
Join Date: Mar 2008
Old 07-08-2009 , 22:52   Re: [ZR] PistolCamp v1.0.0
Reply With Quote #4

If it is inbuilt then it has to be toggle-able. For servers that has zombie mod and other mod like wcs wont really need it.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-08-2009 , 23:59   Re: [ZR] PistolCamp v1.0.0
Reply With Quote #5

I would prefer this to be separate from ZR, I like the idea but it's more of a bonus plugin that can be used outside of ZR as well.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 07-14-2009 , 14:16   Re: [ZR] PistolCamp v1.0.0
Reply With Quote #6

v1.0.1 has been uploaded and released. Check out the release notes for more details.
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usla
Senior Member
Join Date: Jul 2009
Old 01-19-2010 , 04:15   Re: [ZR] PistolCamp v1.0.1
Reply With Quote #7

nice +woot

ps fix the invisible pistol after auto switching to it

Last edited by usla; 01-19-2010 at 05:11.
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vadik24
Senior Member
Join Date: Aug 2009
Location: Bothell,Wa
Old 03-05-2011 , 06:25   Re: [ZR] PistolCamp v1.0.1
Reply With Quote #8

can anyone update this?
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 03-05-2011 , 15:35   Re: [ZR] PistolCamp v1.0.1
Reply With Quote #9

Quote:
Originally Posted by vadik24 View Post
can anyone update this?
Sure. What needs to be fixed?
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vadik24
Senior Member
Join Date: Aug 2009
Location: Bothell,Wa
Old 03-05-2011 , 17:10   Re: [ZR] PistolCamp v1.0.1
Reply With Quote #10

nvm it working!! lol but it's useless because you can't shoot zombie if you want accuracy aim!!! only way can be fix is height..
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