AMX Portal
Version: 1.4
Original by: KleeneX
Ported by: Blitz
Quote:
Client Commands:
amx_portal - Creates a new portal
amx_ptarget - Creates a new target
amx_aportal - Creates a new allround portal (target and portal in one)
amx_blackhole - Creates a blackhole
amx_r_portal - Removes all portals
amx_r_ptarget - Removes all targets
amx_r_aportal - Removes all allrounds
amx_r_blackhole - Removes all blackholes
amx_portalmenu - Opens a menu with all Options
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Changelog:
Version 1.4 - 8/16/05
- Ported to AMXX
- FIXED the menu so it is compatitible with AMXX
- FIXED menu so it doesn't disappear after use
- FIXED and adjusted framerate of portals
Usage:
Portals are a one-way teleport. The portal teleports to the target.
You must have a target with a portal.
If you create more targets, the plugin randomly choose a target where you get out.
Allrounds are two-way teleport. You can go into any allround and come out another allround.
Blackholes are created on walls. You must have another blackhole to go in and out. (Similar to allrounds)
Note:
Blackholes work the best when they are faced opposite of each other. You may have trouble with side-by-side blackholes.
If you place a target or an allround portal near a wall you may get teleported into the wall and get stuck.
Works best with a lot of space and a large map.
The client must have the appropriate access level to create/remove portals.
Access Level:
Code:
#define ADMIN_FLAG ADMIN_LEVEL_A
Change ADMIN_LEVEL_A to any access level you want.
Required Modules:
Code:
#include <fun>
#include <engine>
Screenshots:
[img]http://img309.**************/img309/391/portalingame0cs.th.jpg[/img] [img]http://img309.**************/img309/1517/targetingame3pr.th.jpg[/img] [img]http://img309.**************/img309/5117/allaroundingame2jm.th.jpg[/img] [img]http://img309.**************/img309/4371/blackholeingame2hy.th.jpg[/img]
It should work on all mods.
Report any bugs.
Feel free to give any suggestions.