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Shao
Senior Member
Join Date: Jan 2015
Old 10-30-2020 , 15:56   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.1 | 16-October-2020]
Reply With Quote #5

Could work, though what I meant was;

Is it possible to turn the area where the molotov gets shot into a explosion that deals fire damage so that anyone close to the radius gets set on fire, notably specials. Kinda like how the grenade launcher with incendiary ammo works, setting stuff on fire but doesn't leave fire on the floor.

However the effect of fire should be that of the molotov where it doesn't extinguish like incendiary ammo so it can be compatible with plugins like silvers burn duration; https://forums.alliedmods.net/showthread.php?p=2672640

Because if we use the grenade launcher incendiary, stuff extinguishes pretty fast.

Last edited by Shao; 10-30-2020 at 15:58.
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