Thread
:
[L4D2] Sky (comp. config), that adds only the additional events to camapigns?
View Single Post
marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
09-17-2021 , 18:26 Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
#
56
hello everyone, how can i put this :
(on the map of dead center c1m2 streets, when is the coca event, I would like to put it there more with the tank, but I don't know how the plane is positioned)
-c130-
{
"classname" "prop_dynamic"
"angles" "0 121.5 0"
"DefaultAnim" "airport_intro_preidle"
"MaxAnimTime" "10"
"MinAnimTime" "5"
"model" "models/props_vehicles/c130.mdl"
"PerformanceMode" "0"
"solid" "0"
"spawnflags" "0"
"targetname" "sky_prop_airplane"
"origin" "4816 -208 616"
"disableshadows" "1"
}
{
"classname" "info_particle_system"
"effect_name" "fire_medium_03"
"parentname" "sky_prop_airplane"
"targetname" "sky_fire_c130_1"
"origin" "4044 -208 1280"
}
{
"classname" "info_particle_system"
"effect_name" "fire_small_01"
"parentname" "sky_prop_airplane"
"targetname" "sky_fire_c130_2"
"origin" "4044 -208 1280"
}
{
"classname" "info_particle_system"
"effect_name" "fire_medium_03"
"parentname" "sky_prop_airplane"
"targetname" "sky_fire_c130_3"
"origin" "4044 -208 1280"
}
{
"classname" "info_particle_system"
"effect_name" "fire_medium_03"
"parentname" "sky_prop_airplane"
"targetname" "sky_fire_c130_4"
"origin" "4044 -208 1280"
}
c4m4_milltown_b.cfg
this cfg is from the author sky, but I would like to put it in the dead center too
(I took it out because it is interesting to apply in other maps in launching the tank)
marki89
View Public Profile
Send a private message to marki89
Find More Posts by marki89