Quote:
Originally Posted by bigdaddy424
Why do you think that set_task is better and faster than get_user_time()
I think that these natives are made so it's easier for you to work around with player time saving and all that. The person who coded also went an extra mile by counting the time it takes to connect. How generous
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I think check the time automatic when connected to the server is faster than using get_user_time, if i am not correct then tell me why and i will use this way:
PHP Code:
@TotalTimePlayed( id )
{
new iTotalTime = g_iPlayer[ id ][ Time_Played ] += get_user_time( id ) / 60;
client_print_color( id, print_team_default, "You total time played is %i", iTotalTime )
}
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