View Single Post
Author Message
Mentrillum
Junior Member
Join Date: May 2020
Old 06-17-2020 , 15:18   [TF2] Slender Fortress Modified (v1.7.5.09, 12/29/22)
Reply With Quote #1


What is Slender Fortress Modified?
Slender Fortress Modified takes the public base created by Kenzzer and expands upon it by a long shot, stabilizing it for all servers including Windows and Linux. Both Slender Fortress and its Modified counterpart are a Team Fortress 2 gamemode based off the game Slender: The Eight Pages, following similar rules with new twists.

Differences between Slender Fortress 1.5.0, 1.5.1, and Modified
Actually 1.5.0 and 1.5.1 are extremely similar to each other where they both have a Nextbot AI that can chase players, but of course neither versions are stable in any way, shape, or form. Sometimes they can crash servers when they try to move, but spawning 7 bosses will cause the server to break down due to a for loop that gets all entities on a map ( 2048 ) and causes server instability. Both versions also lack customization from 1.0.0 and 1.5.0 + 1.5.1, really only a few new boss commands are added and very little noticeable changes to the current map gameplays. Setting up either version was simple, but frustrating to nail stability.

In Modified, this all changes. In this version, bosses are completely stable if you spawn 64 of them (Don't try that though). This also fixes boss jumping by a long shot, rather than taking their time jumping, they can just leap to the surface they're going for. This also adds 1 new mini gamemode some find a bit unfitting, others like it. This also adds tons of boss fixes and features, such as fixed stun cooldowns, the advanced damage effects, smiting players, an endless chasing AI, footsteps, and so much more. Setting up SF2 Modified is now a lot easier thanks to an up to date guide, issues can be addressed easily now, and much more updates to come in the future rather than stopping months later. Community suggestions and criticisms are now accepted to make the gamemode as faithful to the classic versions as possible, as well to give it a casual experience.

How can you play Slender Fortress Modified?
The rules of playing Slender Fortress Modified still apply if you were going for normal Slender Fortress, RED players get a set number of collectibles then either run to the exit, survive, or do whatever the map wants the RED players to do. You also have limited sprint and flashlight (Some maps use nightvision), managing them poorly can result in death by the bosses. In addition to this, you also have blink for the statue type bosses such as the Weeping Angels, SCP-173, etc. Some maps require you to survive for set number of time, others make you straight up run to the very end after grabbing a single collectible. To sprint, simply hold down your middle mouse button (You can also bind a key to +sprint), to activate your flashlight, simply right click, and to blink whenever you want to, press your reload key.

As for the BLU players, all you can do is wait until its your turn to play. But while you wait you can either watch the RED players by typing !slghost in the chat, or go into the PvP arena and fight other BLU players. Its like friendly fire. You cannot communicate with RED players unless a cvar called sf2_alltalk is set to 1.

How much more can you customize Slender Fortress Modified?
Well I'll tell you one thing, its more than SF2 1.5.0 and 1.5.1, and slightly less than 1.8.0 and above. You can make your own boss do all sorts of things, you can make them shoot rockets, move if you're not looking, have them hear from across the map, have a death screen whenever they catch RED players, have up to 8 attacks, the list goes on for a while. The simple idea is you can do whatever you want using the provided documentation found on the Github page (profiles_documentation). Theres also a tutorial on how to make the most basic boss using an example config, so give it a shot if you want to.

What kind of bosses are there?
Theres too many to explain, but this is the general idea of basically the common types.
Boss types

Thats cool and all, but how does the game spice up?
In Slender Fortress Modified, there are these rounds called special rounds, which occur every 5 rounds by default (Or 3 sometimes). There are currently 38 special rounds that can occur, each having a unique effect.
Special rounds

Along with these special rounds, whenever night vision is enabled, you can get random night vision types. These types being the generic green night vision, a red night vision that has infinite battery, and a blue one that allows you to see bosses through walls yet the battery is half than normal.

How can I set up this plugin then?
You can pick up the versions found on the Github page, a wiki that gives you the information about SF2 Modified, and how to set up the plugin. More information about how this gamemode works can be found over there, as well as public content I provided from New Versions and I had in store for a while.

Releases page

How to install SF2 Modified

The wiki itself

Required plugins/extensions:
More Colors
Native Votes
TF2 Items
TF2 Items required INC
TF2 Attributes
CBaseNPC
SteamWorks
Collision Hooks

Special thanks to:
KitRifty: The original Slender Fortress gamemode and for recently fixing the sniper rifles
Kenzzer: The 1.5.0 base
Demon Hamster Eating my Wafflez: Being heavily supportive, providing the first server of SF2 Modified, and even being a good bug reporter
The Gaben: For starting SF2 Modified
Dookster: The ideas where some of SF2 Modified's functions come from
Server owners of SF2 Modified (Demon Hamster, Munt, Diviously, Fire, KanP, Nameless The Nue Producer, SAXY GIBUS MAN, and Nekomata): Adding the early access versions of SF2 Modified to their servers
And anyone else who contributed to SF2 Modified in any way

Last edited by Mentrillum; 12-30-2022 at 23:15. Reason: Updated to 1.7.5.09
Mentrillum is offline