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Sunny C.
Junior Member
Join Date: Jan 2022
Old 02-01-2022 , 03:01   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #237

Another idea of mine would be:

When playing CSDM for example, that the AIllstreaks get a time delay.

Example: I do a doublekill, triplekill, multikill.
The sounds overlap. If the sounds would be played little by little, that would be great.

Maybe there is even the possibility to set a priority, that the sounds played by themselves have priority to the sounds of the other players.

For example, my headshot sound has priority over the headshot sound of another player.
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