Hi, when i become the last person the "qs_manstanding" sound plays. But when i kill another person it plays again, and the same happens when i kill again. If someone's aware of this, maybe can help me.
Hi, when i become the last person the "qs_manstanding" sound plays. But when i kill another person it plays again, and the same happens when i kill again. If someone's aware of this, maybe can help me.
This plugin crashes my server (during reboots, and/or map changes) and throws this error every time:
Code:
L 03/29/2022 - 12:54:39: FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'hostage/hgrenade/grenade2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
It works for the first map that is enabled, but if you switch maps, or attempt to reboot after a map has been played, it crashes every time with the same error.
If the plugin is disabled, the server does not have issues. This is the only time this error is seen.
This plugin crashes my server (during reboots, and/or map changes) and throws this error every time:
Code:
L 03/29/2022 - 12:54:39: FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'hostage/hgrenade/grenade2.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
It works for the first map that is enabled, but if you switch maps, or attempt to reboot after a map has been played, it crashes every time with the same error.
If the plugin is disabled, the server does not have issues. This is the only time this error is seen.
When this error is triggered, your game server is running a map that has lots of model, sprite & sound files, running plugins that add model, sprite & sound files as well, so adding AQS too, as is, your game server will then exceed the 512 limit.
I suggest you disable some sounds & events from the AQS plugin, and if the problem persists, remove the AQS plugin on that server.
Advanced Quake Sounds v6.2 (AQS v6.2)
Updated on January 2022, all Games and Mods are Supported!
A new, Easy & Performant ("Quake Sounds") Plugin!
Contribute by Fixing/ Adding Things to the .sma Script on GITHUB!
Description
This Plugin is Very Easy to be set up and it has a Configuration File.
It has Many K. Streak Sounds, From ("Unreal Tournament") and Other Games.
It Doesn‘t Have any Bugs, it‘s Entirely Tested by me Even With 32 Players, Rather Than Other Plugins.
You can Configure Everything, the Sounds Which Will be Precached, and all its Events and its Features.
It Supports all Games, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Half-Life, Team Fortress Classic,
The Specialists, Natural Selection, Sven Co-op, Ricochet, Deathmatch Classic, ...
There‘s no K. Streak Sounds Limit. You can set Unlimited Sounds. You can Also Remove Sounds From the File.
The Hattrick Feature Means the Best Player on the Actual Round.
Servers Running Advanced Quake Sounds
There Could be Many, but not all of Them Export Their Variables!
Head Shot → Head Shot Suicide → You‘re Funny Grenade Kill → Laughs Team Kill → Team Killer Knife Kill → Humiliating Defeat, Humiliation, Humiliating First Blood → First Blood Round Start → Pickup Your Weapons and Fight, Play, Prepare to Fight, Prepare for Battle Double Kill → Double Kill Hattrick → Hattrick The Last Man Standing → You are the Last man Standing, I am the one and Only Flawless Victory → Flawless Victory Revenge → Pay Back, Vengeance, Retribution
Settings File
Spoiler
Code:
//
/// IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
/// REGARDING HUD MESSAGES [ TE_TEXTMESSAGE ], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
/// THE EMPTY VALUE MEANS NOTHING AFTER THE '=' SYMBOL.
/// IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.
/// IF YOU USE THE EMPTY VALUE FOR THE SOUND IN AN EVENT, THE EVENT WILL STILL WORK, BUT, WITHOUT ANY SOUND.
/// IN WINDOWS, TALKING ABOUT FILE NAMES, 'one.wav' AND 'ONE.WAV' ARE SAME. IN LINUX AND PROBABLY OTHER SYSTEMS,
/// 'one.wav' AND 'ONE.WAV' CAN BE BOTH INTO THE SAME FOLDER, AS DIFFERENT FILES. SO, TAKE CARE ABOUT THE SOUND FILE NAMES,
/// IF YOUR GAME SERVER IS ON LINUX.
//
# ENABLES OR DISABLES THE PLUGIN.
#
ENABLE/ DISABLE PLUGIN = 1
# ENABLES OR DISABLES THE '/SOUNDS' CHAT COMMAND.
#
ENABLE/ DISABLE CHAT = 1
# ENABLES OR DISABLES THE '/SOUNDS' CHAT INFORMATION AFTER THE PLAYER HAS JOINED THE GAME SERVER.
#
ENABLE/ DISABLE JOIN = 1
# HUD MESSAGES IN RGB [ RED, GREEN, BLUE ].
#
# USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_' ( WITHOUT QUOTES ).
# THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
#
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
# K. STREAK.
#
# SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
# YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
# YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
# YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
# THERE'S NO SOUNDS LIMIT.
#
KILLSTREAK EVENT = 1
; SOUND STRUCTURE
;
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
;
SOUND = 1 REQUIREDKILLS 3 = AQS/triplekill.wav
SOUND = 1 MESSAGE @ %s is on TRIPLE KILL!
SOUND = 2 REQUIREDKILLS 5 = AQS/multikill.wav
SOUND = 2 MESSAGE @ %s is on MULTI KILL!
# AQS/multikill2.wav
SOUND = 3 REQUIREDKILLS 6 = AQS/rampage.wav
SOUND = 3 MESSAGE @ %s is on RAMPAGE!
# AQS/rampage2.wav
SOUND = 4 REQUIREDKILLS 7 = AQS/killingspree.wav
SOUND = 4 MESSAGE @ %s is on a KILLING SPREE!
# AQS/killingspree2.wav
SOUND = 5 REQUIREDKILLS 8 = AQS/dominating.wav
SOUND = 5 MESSAGE @ %s is DOMINATING!
# AQS/dominating2.wav
SOUND = 6 REQUIREDKILLS 9 = AQS/impressive.wav
SOUND = 6 MESSAGE @ %s seems IMPRESSIVE!
SOUND = 7 REQUIREDKILLS 10 = AQS/unstoppable.wav
SOUND = 7 MESSAGE @ %s is UNSTOPPABLE!
# AQS/unstoppable2.wav
SOUND = 8 REQUIREDKILLS 11 = AQS/outstanding.wav
SOUND = 8 MESSAGE @ %s is OUTSTANDING!
SOUND = 9 REQUIREDKILLS 12 = AQS/megakill.wav
SOUND = 9 MESSAGE @ %s made a MEGA KILL!
# AQS/megakill2.wav
SOUND = 10 REQUIREDKILLS 13 = AQS/ultrakill.wav
SOUND = 10 MESSAGE @ %s made an ULTRA KILL!
# AQS/ultrakill2.wav
SOUND = 11 REQUIREDKILLS 14 = AQS/eagleeye.wav
SOUND = 11 MESSAGE @ %s has an EAGLE EYE!
# AQS/eagleeye2.wav
SOUND = 12 REQUIREDKILLS 15 = AQS/ownage.wav
SOUND = 12 MESSAGE @ %s OWNS!
SOUND = 13 REQUIREDKILLS 16 = AQS/comboking.wav
SOUND = 13 MESSAGE @ %s is a KING!
SOUND = 14 REQUIREDKILLS 17 = AQS/maniac.wav
SOUND = 14 MESSAGE @ %s is a MANIAC!
SOUND = 15 REQUIREDKILLS 18 = AQS/ludicrouskill.wav
SOUND = 15 MESSAGE @ %s made a LUDICROUS KILL!
SOUND = 16 REQUIREDKILLS 19 = AQS/bullseye.wav
SOUND = 16 MESSAGE @ TOO EASY for %s!
SOUND = 17 REQUIREDKILLS 20 = AQS/excellent.wav
SOUND = 17 MESSAGE @ %s has EXCELLENT SKILLS!
SOUND = 18 REQUIREDKILLS 21 = AQS/pancake.wav
SOUND = 18 MESSAGE @ %s fries THEM ALL!
SOUND = 19 REQUIREDKILLS 22 = AQS/headhunter.wav
SOUND = 19 MESSAGE @ %s is a HEAD HUNTER!
# AQS/headhunter2.wav
SOUND = 20 REQUIREDKILLS 23 = AQS/unreal.wav
SOUND = 20 MESSAGE @ %s is UNREAL!
SOUND = 21 REQUIREDKILLS 24 = AQS/assassin.wav
SOUND = 21 MESSAGE @ %s is an ASSASSIN!
SOUND = 22 REQUIREDKILLS 25 = AQS/whickedsick.wav
SOUND = 22 MESSAGE @ %s is WICKED SICK!
SOUND = 23 REQUIREDKILLS 26 = AQS/massacre.wav
SOUND = 23 MESSAGE @ %s made a MASSACRE!
SOUND = 24 REQUIREDKILLS 27 = AQS/killingmachine.wav
SOUND = 24 MESSAGE @ %s is a KILLING MACHINE!
SOUND = 25 REQUIREDKILLS 28 = AQS/monsterkill.wav
SOUND = 25 MESSAGE @ %s made a MONSTER KILL!
# AQS/monsterkill2.wav
SOUND = 26 REQUIREDKILLS 29 = AQS/holyshit.wav
SOUND = 26 MESSAGE @ HOLY SHIT! %s GOT ANOTHER ONE!
SOUND = 27 REQUIREDKILLS 30 = AQS/godlike.wav
SOUND = 27 MESSAGE @ %s IS G O D L I K E !!!
# AQS/godlike2.wav
#
# IF YOU WANNA ADD ANOTHER K. STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.
#
# ANYWAYS, WHATEVER YOU DO, DO NOT DESTROY THE SOUNDS CHAIN. 'SOUND = 11' FOLLOWED BY 'SOUND = 13' WOULD BE BAD.
# THE SOUNDS SHOULD ALWAYS START WITH '1' AND HAVE NO MISSING NUMBERS INTO THE CHAIN.
# YES, YOU CAN HAVE ONLY '3' SOUNDS IF YOU WANT, FOR EXAMPLE. THEY WILL BE 'SOUND = 1', 'SOUND = 2' AND 'SOUND = 3'.
#
# HEADSHOT
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
# EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" ( WITHOUT QUOTES ).
# THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS ( NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM ).
# I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
# BUT IT LOOKS FINE ON DAY OF DEFEAT.
#
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = AQS/headshot.wav , AQS/headshot2.wav , AQS/headshot3.wav , AQS/headshot4.wav
HEADSHOT HUDMSG =
# SUICIDE
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
#
SUICIDE EVENT = 1
SUICIDE SOUNDS = AQS/yourefunny.wav
SUICIDE HUDMSG = %s KNOWS HOW THE KILL COMMAND WORKS!
# GRENADE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#
NADE EVENT = 1
NADE SOUNDS = AQS/laughs.wav , AQS/laughs2.wav , AQS/laughs3.wav , AQS/laughs4.wav
NADE HUDMSG = %s MADE A PRECISION THROW TO %s
# TEAM KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
# THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
#
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = AQS/teamkiller.wav
TEAMKILL HUDMSG = %s IS SICK!
# KNIFE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#
KNIFE EVENT = 1
KNIFE SOUNDS = AQS/humiliating.wav , AQS/humiliatingdefeat.wav , AQS/humiliation.wav
KNIFE HUDMSG = %s SLICED AND DICED %s!
# FIRST BLOOD
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
#
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = AQS/firstblood.wav , AQS/firstblood2.wav , AQS/firstblood3.wav , AQS/firstblood4.wav
FIRSTBLOOD HUDMSG = %s made the FIRST BLOOD!
# ROUND START
#
# THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
# THIS EVENT IS ONLY FOR CSTRIKE, CZERO AND DOD MODS.
#
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = AQS/play.wav , AQS/pickupyourweaponsandfight.wav , AQS/prepareforbattle.wav , AQS/preparetofight.wav
ROUNDSTART HUDMSG = PREPARE TO FIGHT!
# DOUBLE KILL
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
#
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = AQS/doublekill.wav , AQS/doublekill2.wav , AQS/doublekill3.wav
DOUBLEKILL HUDMSG = WOW, %s made a DOUBLE KILL!
# HATTRICK
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
# THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# PERHAPS YOU MIGHT STILL USE IT, STILL NOT SURE HOW IT WILL LOOK LIKE.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
HATTRICK EVENT = 1
HATTRICK SOUNDS = AQS/hattrick.wav , AQS/hattrick2.wav
HATTRICK HUDMSG = %s WAS UNREAL THIS ROUND!
MIN FRAGS FOR HATTRICK = 7
# //////////////////////////////
#
# HATTRICK RELATED
#
# IF YOU KILL YOURSELF BY USING THE 'KILL' COMMAND, THE GAME TAKES 1 FRAG AWAY FROM YOU, BY DEFAULT.
# IF YOU KILL YOURSELF BY JUMPING, ..., THE GAME ONLY ADDS 1 DEATH, WITHOUT ALTERING YOUR FRAGS COUNT.
# SHOULD 'HATTRICK' EVENT ALSO DECREASE 1 FRAG FROM THE PLAYER'S 'FRAGS REQUIRED FOR HATTRICK' IF THEY SUICIDE BY THE 'KILL' COMMAND?
#
# 1 = YES [ DEFAULT ]
# 0 = NO
#
DECREASE FRAG IN CASE OF 'KILL' COMMAND SUICIDE = 1
# //////////////////////////////
# FLAWLESS VICTORY
#
# THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
# YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
# THE TEAM THAT WON THE ROUND WITHOUT ANY CASUALTIES.
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = AQS/flawlessvictory.wav
FLAWLESS VICTORY HUDMSG = FLAWLESS %s VICTORY!
TE TEAM NAME = TERRORIST
CT TEAM NAME = COUNTER-TERRORIST
# REVENGE
#
# THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
# IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
#
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = AQS/payback.wav , AQS/vengeance.wav , AQS/retribution.wav
REVENGE KILLER MESSAGE = YOU HAVE PAID %s BACK!
REVENGE VICTIM MESSAGE = %s HAS JUST PAID YOU BACK!
# THE LAST MAN STANDING
#
# THE HUD MESSAGE STRUCTURE [ TEAM ] IS "%s {MESSAGE} %a", WHERE '%s' IS THE LAST MAN STANDING NAME,
# AND '%a' IS A RANDOM WORD FROM THE LIST BELOW.
# THE HUD MESSAGE STRUCTURE [ SELF ] IS "{MESSAGE} %a" OR "%a {MESSAGE}", WHERE '%a' IS A RANDOM WORD FROM THE LIST BELOW.
# THE PLAYER THAT REMAINS THE LAST ONE ALIVE IN THEIR TEAM.
# IF YOUR CSTRIKE OR CZERO GAME SERVER IS RESPAWNING PLAYERS, YOU SHOULD NOT USE THIS EVENT.
# THIS EVENT IS ONLY FOR CSTRIKE AND CZERO MODS.
#
TLMSTANDING EVENT = 1
TLMSTANDING SOUNDS = AQS/youarethelastmanstanding.wav , AQS/iamtheoneandonly.wav
TLMSTANDING WORDS = GUY , MAN STANDING , ONE , ONE ALIVE
TLMSTANDING TEAM HUDMSG = %s IS THE LAST %a!
TLMSTANDING SELF HUDMSG = YOU ARE THE LAST %a!
Pruna (#179450) [Ultimate Man Sound Pack - .WAV Sound Files]
Installation
Upload AQS.ini to /addons/amxmodx/configs/
Upload AQS.amxx to /addons/amxmodx/plugins/
Upload AQS folder to /sound/
Type AQS.amxx in /addons/amxmodx/configs/plugins.ini
hello! a query, does it work for amx 1.9? I'm new to the subject and I'm looking for this everywhere and the ones I got were from an earlier version and I'm still learning