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Orinuse
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Join Date: Aug 2021
Old 09-11-2021 , 17:03   [L4D/L4D2] Reserve (Ammo) Control [20-Jan-2021]
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Made possible with Psykotikism's Library of L4Ds Signatures!

Description
Individually control weapon reserve independent of "ammo_*" cvars. Primary intent is to let weapon modders set reserve ammo counts without fighting with ammo types (CSS Snipers, L4D1 Shotguns)

Customization
Go to the "/addons/sourcemod/data/l4d_reservecontrol.cfg" file after the plugin has been installed, and edit it.
Data File


Commands
Spoiler


Changelog
Spoiler


Requirements
  1. DHooks (Dynamic Detours) extension.

WARNING
  • Weapons via the give command won't spawn with the correct reserve counts till an ammo pile is used. Not sure why this happens, but its really minor practically.
  • If other plugins that edit reserve ammo are also present, their functionalities may conflict and fight with this plugin!
    • Unfortunately preventing this is simply not possible, every plugin is vastly different from each other in implementation.

Installing
Extract the .zip file's folders into /addons/sourcemod.
Attached Files
File Type: zip l4d_reservecontrol_v1.1.zip (11.3 KB, 970 views)

Last edited by Orinuse; 01-19-2022 at 15:56. Reason: v1.1 - thread title and other details
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