Name: Equipment
Description: A menu with which players can get weapons, tools, medicines and more.
Console variables allow you to configure access to various categories of things. You can also configure what information about the item will be visible in the menu.
Menu can be called either by a command
!guns or by a combination of keys
1 + 2 ("+inventory" and "+ammoinv"). Additional information about carry-over items can be turned on by a combination of keys
C + 2 ("+compass" and "+ammoinv");
Full screenshots:
fist,
second and
third
CVars:- sm_equipment_info - Add info about items: 1 - weight, 2 - ammo, 4 - kill cost (bullets or stamina)
- sm_equipment_spawn - Show menu for a player who has just been spawned
- sm_equipment_players - Allowed types for players
*Types of items: 1 - pistols, 2 - rifles, 4 - semiauto, 8 - auto, 16 - shotguns, 32 - melee, 64 - tools, 128 - medicines, 256 - explosives, 512 - ammo
*E.g. enable all exept explosives: 1 + 2 + 4 + 8 + 16 +32 + 64 + 128 + 512 = 767
- sm_equipment_admins - Allowed types for admins
*If any type of items is disabled for administrators, but enabled for players, then administrators can also get these type.
You can also change the order of the items in the category menu: just swap the values in the ORDER array (at line 121).
Installation: Place compiled plugin (
nmrih_equipment.smx) into the plugins folder (
../addons/sourcemod/plugins/).
Extract the translation files from
nmrih_equipment translations.zip to the translations folder (
../addons/sourcemod/translations/).
Changes in v1.0.1 [2021/09/04]:- Fixed bug, when plugin gave items to dead players.
- Fixed not displaying the menu for a player who has just been spawned regardless of the corresponding convar in NMRiH v1.11.5.
- Fixed compilation error when using SM1.11+
Changes in v1.0.1 [2021/11/20]:- Fixed error "Invalid client index"
Plugin sources at
GitHub.