I added in CRemoveTags. I didn't include bl4nk's random RGB, yet, though. I'm also slightly worried about the idea of having a trie and an array for each plugin using colors. While a bit strange, using a plugin to manage color stocks may be a bit better, though then plugins would have to share the same custom colors added via CAddColor... I dunno. And yes, it's probably just easier to use \x07CUSTOM instead of {#CUSTOM}, but I was concerned about if it was fine in translation files, so I made the suggestion anyways.
If you're planning on implementing \x08, for simplicity I'd suggest having everything use \x08, using FF for the alpha for the included colors that are using \x07 right now.
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https://forums.alliedmods.net/showpo...0&postcount=25
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You
will be fed to javalia otherwise.
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