Raised This Month: $ Target: $400
 0% 

[INC] More Colors (1.9.1)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-24-2012 , 05:18   Re: [INC] More Colors (1.0.0BETA)
Reply With Quote #10

I added in CRemoveTags. I didn't include bl4nk's random RGB, yet, though. I'm also slightly worried about the idea of having a trie and an array for each plugin using colors. While a bit strange, using a plugin to manage color stocks may be a bit better, though then plugins would have to share the same custom colors added via CAddColor... I dunno. And yes, it's probably just easier to use \x07CUSTOM instead of {#CUSTOM}, but I was concerned about if it was fine in translation files, so I made the suggestion anyways.

If you're planning on implementing \x08, for simplicity I'd suggest having everything use \x08, using FF for the alpha for the included colors that are using \x07 right now.

... https://forums.alliedmods.net/showpo...0&postcount=25
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 05-27-2012 at 06:09.
FlaminSarge is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode