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Natsheh
Veteran Member
Join Date: Sep 2012
Old 10-21-2021 , 22:50   Re: Detecting walk/run [SHIFT]
Reply With Quote #5

Quote:
Originally Posted by Celena Luna View Post
I was confused "Detect" and "Hook" a bit.

I actually aimming for "Change holding Shift from walk to sprint" so holding Shift increased speed instead of slowdown.

So can we increase player speed by increase cl_movespeedkey? and isn't it would consider "Slowhacking" if we try to change it?
No we're not doing that, we will only retrieve the value to check if the player holding the shift walk, then you can change player maxspeed and set it back on release or setting velocity
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Last edited by Natsheh; 10-22-2021 at 00:30.
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