Quote:
Originally Posted by Natsheh
You want to catch if the player is holding the shift walking or if the player is walking?
I know they sound similar but they're different because shift walking its the maxspeed times cl_movespeedkey client cvar value equal to player speed or greater than it.
And the other one is any speed equal or below 135/210 is said to trigger the walking animation.
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I was confused "Detect" and "Hook" a bit.
I actually aimming for "
Change holding Shift from walk to sprint" so
holding Shift increased speed instead of slowdown.
So can we increase player speed by increase cl_movespeedkey? and isn't it would consider "Slowhacking" if we try to change it?
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