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Detecting walk/run [SHIFT]


  
 
 
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Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 10-21-2021 , 22:21   Re: Detecting walk/run [SHIFT]
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Quote:
Originally Posted by Natsheh View Post
You want to catch if the player is holding the shift walking or if the player is walking?

I know they sound similar but they're different because shift walking its the maxspeed times cl_movespeedkey client cvar value equal to player speed or greater than it.

And the other one is any speed equal or below 135/210 is said to trigger the walking animation.
I was confused "Detect" and "Hook" a bit.

I actually aimming for "Change holding Shift from walk to sprint" so holding Shift increased speed instead of slowdown.

So can we increase player speed by increase cl_movespeedkey? and isn't it would consider "Slowhacking" if we try to change it?
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Last edited by Celena Luna; 10-21-2021 at 22:26.
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