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MPNumB
Veteran Member
Join Date: Feb 2007
Location: Lithuania
Old 12-28-2011 , 06:55   Re: Reload Animation Fix
Reply With Quote #7

Quote:
Originally Posted by ConnorMcLeod View Post
Generally a bad idea to cache alive players status because switch plugins easily mess up your plugin.
Also, if you keep it, you can directly pass g_iAlive in the macro since it is the only variable you use.
Switch plugins? You mean g_iAlive thing and pause/unpause? I know that, that's why I refresh all that info in public plugin_unpause(). Macro? What you mean by that?

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Updated to 1.1
Fixed: When deploying shotguns they don't resume previous reload.
Fixed: When switching to shotgun with 0 bullets, reload animation is always accurate.
Fixed: Shotguns lost their reload-stop animations.
Removed: No need to fix main glitch for shotguns - they don't have this bug anyway.
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