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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 10-27-2020 , 18:08   Re: [L4D1 & L4D2] Weapon Auto Fire [v1.0.2 | 26-October-2020]
Reply With Quote #9

Quote:
Originally Posted by Marttt View Post
Depending on the ping, the client may experience sound and animations bugs. Pistols (Normal/Dual/Magnum) are more noticeable to this issue.
I tested with a dedicated server on my LAN and indeed ran into this issue. But even if I change the cvar so pistols shoot pretty slow (I can click faster) there is only a sound the first time the weapon fires.

Guessing this a client bug, thoughts?

Edit: If this happens so consistently, maybe the server can force the client to play the pistol fire sound on from the second shot onwards?
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Last edited by MasterMe; 10-28-2020 at 15:28.
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