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[EXAMPLE] Optimizing scripts when handling strings or arrays
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devicenull
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Join Date: Mar 2004
Location: CT
01-08-2009 , 20:19 Re: [EXAMPLE] Optimizing scripts when handling strings or arrays
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Also, you are talking about optimizing far before it's necessary. With the exception of code running very frequently (GameFrame or 0.1s timers), it's really not necessary to optimize to this level. Who cares if your kick command takes 0.000001s shorter because you used a define?
For the large majority of plugins I've seen, you simply don't need to optimize to this level.
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