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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 01-08-2009 , 20:19   Re: [EXAMPLE] Optimizing scripts when handling strings or arrays
Reply With Quote #4

Also, you are talking about optimizing far before it's necessary. With the exception of code running very frequently (GameFrame or 0.1s timers), it's really not necessary to optimize to this level. Who cares if your kick command takes 0.000001s shorter because you used a define?

For the large majority of plugins I've seen, you simply don't need to optimize to this level.
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