Raised This Month: $ Target: $400
 0% 

[EXAMPLE] Optimizing scripts when handling strings or arrays


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 01-08-2009 , 20:19   Re: [EXAMPLE] Optimizing scripts when handling strings or arrays
Reply With Quote #4

Also, you are talking about optimizing far before it's necessary. With the exception of code running very frequently (GameFrame or 0.1s timers), it's really not necessary to optimize to this level. Who cares if your kick command takes 0.000001s shorter because you used a define?

For the large majority of plugins I've seen, you simply don't need to optimize to this level.
__________________
Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
devicenull is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:46.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode